Sarah Smith
Biomes Director at Ripple Effect Studios - EA
- Role
- Biomes Director - Ripple Effect Studios (Battlefield) at Electronic Arts (EA)
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Sarah Smith
10+ years of industry experience working on iconic franchises such as Battlefield and Forza Motorsport. I specialize in leading teams to create natural biomes, vegetation and photogrammetry. Interested in working alongside other creative and passionate individuals to create high quality worlds and immersive game play experiences. I am an organized and detail oriented individual focused on deep collaboration and clear communication with plenty of experience working with global teams to create effective long-term plans, execute on objectives and improve workflows.| Not currently open for relocation |
Experience
Biomes Director - Ripple Effect Studios (Battlefield)
Nov 2025 — Present · Seattle, WA, US
Education
Lilydale High School
Year 12
2003 — 2008
Academy of Interactive Entertainment (AIE) RTO 88021
Advanced Diploma of Professional Game Development, Game Art
2011 — 2012
Skills
- Xnormal
- Ndo2
- Environment Art
- 3d Studio Max
- Maya
- Unreal Editor
- Low Poly Modeling
- Photoshop
- Mudbox
- Game Art
- Marmoset
- Unreal Development Kit (Udk)
- Texturing
- Uv Mapping
- Zbrush
- 3d Modeling
- Adobe Photoshop
- Cryengine
- Lighting
- Level Design
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