Sarah Smith

Biomes Director at Ripple Effect Studios - EA

Role
Biomes Director - Ripple Effect Studios (Battlefield) at Electronic Arts (EA)
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Sarah Smith

10+ years of industry experience working on iconic franchises such as Battlefield and Forza Motorsport. I specialize in leading teams to create natural biomes, vegetation and photogrammetry. Interested in working alongside other creative and passionate individuals to create high quality worlds and immersive game play experiences. I am an organized and detail oriented individual focused on deep collaboration and clear communication with plenty of experience working with global teams to create effective long-term plans, execute on objectives and improve workflows.| Not currently open for relocation |

Experience

  1. Biomes Director - Ripple Effect Studios (Battlefield)

    Electronic Arts (EA)

    Nov 2025 — Present · Seattle, WA, US

Education

  • Lilydale High School

    Year 12

    2003 — 2008

  • Academy of Interactive Entertainment (AIE) RTO 88021

    Advanced Diploma of Professional Game Development, Game Art

    2011 — 2012

Skills

  • Xnormal
  • Ndo2
  • Environment Art
  • 3d Studio Max
  • Maya
  • Unreal Editor
  • Low Poly Modeling
  • Photoshop
  • Mudbox
  • Game Art
  • Marmoset
  • Unreal Development Kit (Udk)
  • Texturing
  • Uv Mapping
  • Zbrush
  • 3d Modeling
  • Adobe Photoshop
  • Cryengine
  • Lighting
  • Level Design

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Sarah Smith — Biomes Director - Ripple Effect Studios (Battlefield) at Electronic Arts (EA) in Seattle, WA, US | Unifers