Sanket Randive
Sr.Technical Artist at Electronic Arts
- Role
- Senior Technical Artist at Electronic Arts (EA)
- Location
- Hyderabad, TG, IN
- LinkedIn followers
- 500 followers
About Sanket Randive
Senior Technical Artist with over 11 years of experience in the video game and technology industry, currently working at Electronic Arts. Previously at Ubisoft India, I have contributed to numerous and service-based game projects, with a focus on performance optimization, lighting, rigging, animation, and art asset management.At EA, I am actively involved in the AI development pipeline for game service projects—working closely with engineering and design teams to implement AI-driven systems, tools, and automated workflows that enhance real-time gameplay experiences and backend game services.With a solid foundation in both artistic and technical domains, I specialize in building efficient, scalable art and procedural pipelines, and integrating assets into engines such as Unity and Unreal Engine. Passionate about emerging technologies, I continue to explore and integrate AI, procedural tools (Houdini), and automation into production workflows-Specialties:11+ years in game development across titles and live service projectsStrong experience with Unity3D and Unreal Engine (UE4/UE5)AI systems integration and tool development for game servicesProcedural content creation using Houdini, with engine integration (Unity/UE)Development and maintenance of DCC pipelines across Maya, Max, HoudiniExpert in performance optimization, especially for mobile and VR/AR titlesCross-functional collaborator between art, design, and engineering teams-Technical Proficiencies:Programming/Scripting: Python, C#, UnityScript, pymelEngines & Platforms: Unity3D, Unreal Engine (PC, Mobile, VR/AR, WebGL), Cocos2DAI Integration: AI-based tools and services for game logic, automation, and asset management3D & DCC Tools: Houdini, Autodesk Maya, 3Ds MaxWorkflows:Procedural pipelines and toolsetsAsset optimization (LODs, draw calls, light baking)Rigging and animation for real-time charactersMotion capture processing and retargetingHardware & Platforms: Oculus, HTC Vive, Kinect, projection mapping systemsPortfolio Link - https://sanketrandive.wixsite.com/mysite/
Experience
Senior Technical Artist
Jan 2023 — Present · Hyderabad, IN
Project integration, Procedural Pipeline setup & development, AI Development, DCC pipeline setup
Education
Vivekanand College
HSC, Information Technology
2008 — 2010
MGM college of Computer Science
Bachelor of Science (BSc), Computer Science
2010 — 2013
Arihant Education Foundations Arts,Science & Commerce College, Pune
Master of Computer Applications (MCA), Computer Science
2013 — 2016
Frameboxx animation\VFX
Diploma, 3D Animation
2010 — 2012
Skills
- Unity
- Augmented Reality
- Game Development
- Characters
- Adobe Photoshop
- Video Games
- Softimage
- Virtual Reality
- Computer Animation
- Texturing
- Video
- Traditional Animation
- Modeling
- Props
- 3d Modeling
- Mudbox
- After Effects
- Photoshop
- Max
- Motion Capture
- Javascript
- C#
- Autodesk Motionbuilder
- Kinect
- Compositing
- Cryengine
- Unreal Engine
- Unreal Engine 4
- Computer Games
- Visual Effects
- 3d Studio Max
- Maya
- Sculpture
- Final Cut Pro
- Unity3d
- Mental Ray
- 3d
- Animation
- Dynamic and Particle
- C #
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