Sanket Randive

Sr.Technical Artist at Electronic Arts

Role
Senior Technical Artist at Electronic Arts (EA)
Location
Hyderabad, TG, IN
LinkedIn followers
500 followers

About Sanket Randive

Senior Technical Artist with over 11 years of experience in the video game and technology industry, currently working at Electronic Arts. Previously at Ubisoft India, I have contributed to numerous and service-based game projects, with a focus on performance optimization, lighting, rigging, animation, and art asset management.At EA, I am actively involved in the AI development pipeline for game service projects—working closely with engineering and design teams to implement AI-driven systems, tools, and automated workflows that enhance real-time gameplay experiences and backend game services.With a solid foundation in both artistic and technical domains, I specialize in building efficient, scalable art and procedural pipelines, and integrating assets into engines such as Unity and Unreal Engine. Passionate about emerging technologies, I continue to explore and integrate AI, procedural tools (Houdini), and automation into production workflows-Specialties:11+ years in game development across titles and live service projectsStrong experience with Unity3D and Unreal Engine (UE4/UE5)AI systems integration and tool development for game servicesProcedural content creation using Houdini, with engine integration (Unity/UE)Development and maintenance of DCC pipelines across Maya, Max, HoudiniExpert in performance optimization, especially for mobile and VR/AR titlesCross-functional collaborator between art, design, and engineering teams-Technical Proficiencies:Programming/Scripting: Python, C#, UnityScript, pymelEngines & Platforms: Unity3D, Unreal Engine (PC, Mobile, VR/AR, WebGL), Cocos2DAI Integration: AI-based tools and services for game logic, automation, and asset management3D & DCC Tools: Houdini, Autodesk Maya, 3Ds MaxWorkflows:Procedural pipelines and toolsetsAsset optimization (LODs, draw calls, light baking)Rigging and animation for real-time charactersMotion capture processing and retargetingHardware & Platforms: Oculus, HTC Vive, Kinect, projection mapping systemsPortfolio Link - https://sanketrandive.wixsite.com/mysite/

Experience

  1. Senior Technical Artist

    Electronic Arts (EA)

    Jan 2023 — Present · Hyderabad, IN

    Project integration, Procedural Pipeline setup & development, AI Development, DCC pipeline setup

Education

  • Vivekanand College

    HSC, Information Technology

    2008 — 2010

  • MGM college of Computer Science

    Bachelor of Science (BSc), Computer Science

    2010 — 2013

  • Arihant Education Foundations Arts,Science & Commerce College, Pune

    Master of Computer Applications (MCA), Computer Science

    2013 — 2016

  • Frameboxx animation\VFX

    Diploma, 3D Animation

    2010 — 2012

Skills

  • Unity
  • Augmented Reality
  • Game Development
  • Characters
  • Adobe Photoshop
  • Video Games
  • Softimage
  • Virtual Reality
  • Computer Animation
  • Texturing
  • Video
  • Traditional Animation
  • Modeling
  • Props
  • 3d Modeling
  • Mudbox
  • After Effects
  • Photoshop
  • Max
  • Motion Capture
  • Javascript
  • C#
  • Autodesk Motionbuilder
  • Kinect
  • Compositing
  • Cryengine
  • Unreal Engine
  • Unreal Engine 4
  • Computer Games
  • Visual Effects
  • 3d Studio Max
  • Maya
  • Sculpture
  • Final Cut Pro
  • Unity3d
  • Mental Ray
  • 3d
  • Animation
  • Dynamic and Particle
  • C #

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Sanket Randive — Senior Technical Artist at Electronic Arts (EA) in Hyderabad, TG, IN | Unifers