Samuel Holley
- Role
- Lead Gameplay Engineer at Sucker Punch Productions
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Samuel Holley
I’m a software engineer, game designer, and writer. I\'ve contributed to and indie…
Experience
Lead Gameplay Engineer
Jan 2021 — Present
Manage a team of gameplay programmers focused on feeling-driven mechanics and player experience- Co-lead the Systems Department, a cross-discipline group of programmers and designers developing core gameplay systems and verbs- Design and build expressive player verbs that evoke emotion, tone, and story through mechanics.(Examples include Standoffs and Ghost Stance in Ghost of Tsushima)- Focus areas: player actions, AI, narrative systems, and melee combat.
Skills
- Unreal Editor
- C
- Unreal Engine 3
- Video Games
- Game Development
- Game Design
- Gameplay
- Photoshop
- C#
- Multiplayer
- Editing
- Game Mechanics
- Perforce
- Python
- Programming
- C++
- Actionscript
- Unity3d
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