Samuel Holley

Role
Lead Gameplay Engineer at Sucker Punch Productions
Location
Seattle, WA, US
LinkedIn followers
500 followers

About Samuel Holley

I’m a software engineer, game designer, and writer. I\'ve contributed to and indie…

Experience

  1. Lead Gameplay Engineer

    Sucker Punch Productions

    Jan 2021 — Present

    Manage a team of gameplay programmers focused on feeling-driven mechanics and player experience- Co-lead the Systems Department, a cross-discipline group of programmers and designers developing core gameplay systems and verbs- Design and build expressive player verbs that evoke emotion, tone, and story through mechanics.(Examples include Standoffs and Ghost Stance in Ghost of Tsushima)- Focus areas: player actions, AI, narrative systems, and melee combat.

Skills

  • Unreal Editor
  • C
  • Unreal Engine 3
  • Video Games
  • Game Development
  • Game Design
  • Gameplay
  • Photoshop
  • C#
  • Multiplayer
  • Editing
  • Game Mechanics
  • Perforce
  • Python
  • Programming
  • C++
  • Actionscript
  • Unity3d

Find verified contacts for anyone on LinkedIn

Unifers gives sales teams verified emails and direct dials, enriched profiles, and outreach that lands in the inbox.

Free plan included · No credit card required

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Samuel Holley — Lead Gameplay Engineer at Sucker Punch Productions in Seattle, WA, US | Unifers