Samuel Asher Rivello

Senior Unity Developer @Foresight Sports

Los Angeles, CA, US
EMAILS
s•••••••@foresightsports.com
MOBILE NUMBERS
+13•••••••21

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WORK HISTORY

Nov 2024 — Present

Senior Unity Developer @Foresight Sports

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Design high-quality, scalable, and maintainable Unity apps Develop new features to meet user feedback, business objectives Mentor junior engineers, contribute to continuous improvement

EDUCATION

1995 — 1999

Penn State University

Bachelor of Arts, Integrative Arts (Digital Media Studies)

2007 — 2007

Digital Onion

Team / Project Management, Business

2016 — 2018

Landmark

Personal & Professional Growth, Training & Development, Organizational Leadership

SKILLS

Api DevelopmentJavascriptHtml 5PhpUser InterfaceAdobe Creative SuiteC#OopFlex ApplicationsWeb GamesTrainingGame DevelopmentHtml5Software ArchitectureGame DesignXmlArchitectureArchitecturesGitObject Oriented DesignSoftware Architectural DesignUnity3dHtml5 GamesVideo GamesActionscriptFlexFlashFlash Games

ABOUT SAMUEL ASHER RIVELLO

Hello! I live and breathe gaming! I have 20+ years of experience in cross-platform game development with over a decade as a Unity Certified Developer. My Mission: To educate and entertain with interactive technology Engines: Unity, Dots, Godot, Html5, Raylib Languages: C#, C++, GDScript, TypeScript Specializations: Architecture, Prototyping, Gameplay, Tools, XR, Web3RESUME & PORTFOLIO SamuelAsherRivello.com/contactKEYWORDSAccounts • Ad Mediation • AI Ethics • AI Integration • AI Research • Analytics • API Integration • AR • Artificial Intelligence (AI) • Asset Management • Audio • Augmented Reality (AR) • Audio • Backend • Behavior Trees • Bug Tracking • Champion • CI/CD Pipelines • CICD • Cloud Computing • Collaborate • Community Outreach • Content Delivery • Content Management • Continuous Integration • Crash Reporting • Data Analysis • Debugging • Deployment Strategies • Design Patterns • Developer Experience • DevOps • Documentation Creation • ECS/DOTS • Framework • Educational Training • Engage Your Players • Engagement • Evangelist • Feature Implementation • Feedback Collection • Game Architecture • Game Economy • Game Jams • Gameplay Systems • Godot • Graphics Optimization • Hackathons • HTML5 • Image Manipulation • In-App Purchases • Interaction Design • Interactive Narratives • Lead Workshops • Learning Management Systems (LMS) • Lighting Techniques • Localization • Pipelines • Mentoring Teams • Microservices • Monetization • Multiplayer Networking • Online Learning Platforms • Optimization • Optimization Techniques • Physics Simulation • Pipeline Automation • Player Engagement • Player Experience • Playtesting • Prototyping • Prototyping Frameworks • Publishing • Quality Assurance (QA) • Rendering • Pipelines • Scene Management • Scripting Languages • Scalable Solutions • Shader Development • Software Design • System Architecture • Teaching • Test-Driven Development (TDD) • Tools • UI • Unit Testing • Unit-Testing • User • Experience (UX) Design • User Interface (UI) • User Research • Version Control • Video • Virtual Reality (VR)

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