Samuel Marrero

UI Engineer at iRacing.com

Role
Software Engineer at Iracing.Com
Location
Redmond, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Samuel Marrero

Let’s make games fun and engaging! I am a UI Engineer at iRacing.com working on iRacing’s sim UI.In my past experience at Turn 10 Studios working on Forza Motorsport, I took technical ownership of in-race UI such as the heads-up display (HUD). I am very proud to have worked on the Proximity Radar feature for Update 10 that helps players gain better visuospatial awareness in wheel-to-wheel racing where every second counts. I also had the pleasure of updating the Proximity Arrows for Update 7, and developing the new Car Progression UI for Update 6, as a way to offer more freedom for car customization and make the experience as smooth and seamless as possible.As someone with years of experience competing in and spectating competitive games, I want to make games that are thrilling and feed on that competitive spirit to be the best. Before my time at Turn 10, I worked on Halo Infinite gameplay with the implementation of the Threat Seeker equipment. The Threat Seeker was designed with pro-play in mind, offering a familiar sense of skill-expression with activation on bounce and opportunities for counter-play with a momentary direct line-of-sight check.In my spare time, I work on Unreal Engine projects designing and implementing multiplayer gameplay systems.My dad’s Nintendo 64 brought me here. Thanks dad:)

Experience

  1. Software Engineer

    Iracing.Com

    Oct 2025 — Present

    Specializing in iRacing’s Sim UI

Education

  • UF Herbert Wertheim College of Engineering

    Bachelor of Science - BS, Computer Science

  • Miami Dade College

    Associate of Arts - AA, Dual Enrollment

    2017 — 2019

  • School for Advanced Studies - South

    High School Diploma

    2017 — 2019

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Samuel Marrero — Software Engineer at Iracing.Com in Redmond, WA, US | Unifers