Samuel Laroche
3d Artist @Paper Cult
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WORK HISTORY
3d Artist @Paper Cult
CA
Unity3D: Level Art, Prefabs production, ProBuilder, Quickbrush, Amplify Color/LUT, particle systems/FX, lighting, Terrain- Hipoly/lowpoly 3D characters, environnement assets, etc- Texturing, materials, FX, lightning, bone system- Clever UV organisation for multi mats, IDs, Atlas, texture files and mesh swaps- Rayfire for destructible assets production and unity3d breakability implementation- Environnement art: concept art, assets production and scene management- Character Rigging/skin, unity implementation, mocap animation testing
SKILLS
ABOUT SAMUEL LAROCHE
modeling - sculpting - texturing - hi/lowpoly workflows, rigging/skinning Unity3D…
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