Sam Shahrokh
3d Generalist @Motion Path
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WORK HISTORY
3d Generalist @Motion Path
Vancouver, BC, CA
3D Modeling and animation in Maya / Texturing in Substance Painter and Marmoset • Unreal Engine Environment Design, Level Design, Sequencer and Cinematics, Niagara and Cascade Particles, VFX, Landscape, Material Functions, Foliage Painting and Blueprinting• 3D motion graphics design, photorealistic 3D environments, VFX, compositing for real-time immersive multimedia experiences, video mapping projections, concerts, and shows
EDUCATION
Visual College of Art and Design
Diploma of Education
ABOUT SAM SHAHROKH
I\'m a 3D/UE Generalist and Motion Graphics Artist based in Vancouver, BC. I studied 3D Modeling, ART, and animation at the Visual College of Art and Design (VCAD). My experience includes several years of experience in the CG industry from conceptualization to delivery, working with 3D/VFX studios, creative agencies, and TV channels.I\'m passionate about learning new things and doing what it takes to be up to date. I have a big interest in the CG industry, including Video Games, VFX, and Modeling, Texturing, Motion Graphics, Lighting, Composition, Look Dev, Environment Design, Sculpting, Character Design, Rigging, Animation, and Pre-Rendering/Real-time. Technical Skills:3D Software- Autodesk Maya- Unreal Engine for Real-time rendering- Zbrush, Substance Designer, Substance Painter, Marmoset Toolbag- Adobe: After Effects, Illustrator, Photoshop, Premiere Pro - Management: Microsoft Office: Word, Excel, PowerPoint.
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