Sam Chon
Senior Concept Artist | Visual Development Artist | [email protected] | artofchon.com
- Role
- Instructor at Otis College of Art and Design
- Location
- Los Angeles, CA, US
- LinkedIn followers
- 500 followers
About Sam Chon
Senior Concept Artist and Vis Dev Artist with an expertise in creating environment, prop, and vehicle designs. Fast iterations without compromising quality designs and paintings. Some employers and clients include DreamWorks Animation, Treyarch, Wave XR, Groove Jones, Lex & Otis Animation, and The Jim Henson Company.Summary of Skills Environment Design: Design language, color theory, composition; Integrating scripts, storyboards, and level design block meshes into fully realized scenes in 3D and final 2D post-adjustments. Massive range of art styles from stylized mobile games to realistic environments. Prop and Vehicle Design: Advanced knowledge of integrating materials and pieces to form generic to hero props. Advanced 3D knowledge and capable of near finished game ready assets with clean geometry. Mechanical & Industrial knowledge derived from experience as a CH53-E Crew Chief/Mechanic, United States Marine Corps. Programs: 3D Blender, Adobe Photoshop, Adobe Premiere, Adobe Aftereffects, 3D Coat, PureRef; asset management/tracking software such as ShotGrid, Jira, familiarity with Miro and Trello. Proven ability to multi-task high priority tasks with excellent coordination between Directors, Leads, and cross-functional departments. Excellent skills in Blender: Modeling, Sculpting, Texturing with a proficiency in Animating, Lighting, UVs, and Compositing. Accredited courses at Otis College of Art & Design; online courses at GGacademy.co/ Seasoned leadership and communication roles who values the integrity and wellbeing of those around him. Proven record as an Art Lead for Future House Studios and Marine Corps. Great team player with an enthusiastic approach to game development, Animation, and Film projects. Ability to inspire others, improving core art skills and sharing knowledge for overall growth. Attention to detail and problem solving skills: Self-motivated and fast learner. Able to problem solve and focus on complex obstacles in both gameplay and storytelling. Quickly adapts to limited credits and time without sacrificing impeccable designs for both 3D and 2D styled intellectual properties. Unreal Engine: Familiarity with Unreal through experience as an Art Lead. Managing, providing paint-overs for internal and external outsourced artists. Styleguides: Breakdowns, Callouts, Swatches, Art Direction; Experience working in early development R&D; gathering research and reference materials; breakdowns of complex designs from material callouts to showcasing moving parts for riggers.
Experience
Instructor
Otis College of Art and Design
Aug 2022 — Present · Los Angeles, CA, US
4+ Accredited classes from beginner to advanced courses in visual storytelling and mentorships. Educated, mentored, and led 120+ students for 4+ semesters and 2 workshops. Introduced and set in place Blender and PureRef software in the college. Designed and implemented detailed curriculums using Excel, Word, G Suite, and Outlook. Providing guidance and inspiring countless students with detailed critiques, paint overs, and best professional practices. Industry standard techniques and workflow practices through the use of digital and traditional mediums such as but not limited to: drawing, Blender, Photoshop, Maya, Unreal, and Procreate. Storytelling techniques for all skill ranges. Adapted curriculum to each individual student for effective growth and confidence. Pushing them enough, encouraging throughout, and assisting in art principles while staying on track. In-depth demos and lectures created with Canva, Powerpoint, InDesign and motion graphics. Demos and lectures include but not limited to: stylized painting techniques, realistic photo-bashing, drawing, sketching, industry trends, game art, splash art, environment design; architecture and industrial design; level design terminology, block meshes, dependencies; composition, color theory, textures; production pipelines, schedules, art management; narrative and visual storytelling.
Education
Otis College of Art and Design
Bachelor of Fine Arts - BFA, Digital Media
2014 — 2018
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