Sakshi Pokharia
Programmer @Ubisoft India
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WORK HISTORY
Programmer @Ubisoft India
Mumbai, IN
As an Intermediate Gameplay Programmer, I contributed to the design and development of core gameplay systems for multi-platform titles on PlayStation 5, Xbox Series X|S, and Nintendo Switch. I was actively involved in the initial phase of system architecture design, helping define scalable, modular, and maintainable systems for gameplay features.I worked with a mix of C++, C#, the Unity engine, and proprietary in-house tools and engines, delivering polished, optimized gameplay experiences. My work spanned the creation of gameplay algorithms, core mechanics, and interactive UI systems while ensuring performance and usability across platforms.The role required close collaboration with co-development teams like Paris, Singapore and Pune studios, aligning on architecture, timelines, and feature ownership. I participated in regular sync-ups, code reviews, and integration efforts to maintain a cohesive development pipeline across geographies.Key Contributions:* Involved in early system architecture planning for gameplay systems.* Developed core gameplay features and algorithms using C++ and C#.* Worked with in-house tools and custom engines for feature integration and debugging.* Collaborated with Paris and Singapore studios on shared gameplay features.* Addressed platform-specific requirements for PS5, Xbox, and Nintendo Switch.* Participated in feature planning, prototyping, iteration, and final implementation.This role deepened my expertise in cross-platform game development, international collaboration, and working with both commercial and proprietary tools in a development environment.
ABOUT SAKSHI POKHARIA
Passionate Gameplay Programmer with hands-on experience at Ubisoft, contributing to…
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