Safari Sosebee
Art Director | CG Generalist | Cinematographer
- Role
- Art Director Cg Generalist Cinematographer at Safari And Felix
- Location
- Eugene, OR, US
- LinkedIn followers
- 500 followers
About Safari Sosebee
In 2007 my started my career in film VFX where for several years, focused on creating photorealistic 3D environments and characters.Every aspect of CG is such a pleasure, from asset creation and scene assembly to matte painting, lighting, and compositing. When something isn’t familiar, my instinct is to learn it! That curiosity, paired with a long-standing interest in video games, eventually pulled me toward real-time.In 2014 I started my own company with my buddy Felix, where I learned Unreal Engine and applied my film VFX knowledge to real-time. During this time we got into creating VR demoes, small shippable video games and proof of concept video games. As film and TV began adopting Unreal Engine, that experience led to joining The Mandalorian Season 1 to help develop the Virtual Art Department pipeline.From there I’ve been fortunate to help dozens of directors, production designers, directors of photography, and their teams, on some beefy productions, to visualize scenes well ahead of shooting so everyone stays aligned.Whether it’s film, TV, commercials, games, and either the beginning or end of production, Im on board.
Experience
Art Director Cg Generalist Cinematographer
Mar 2025 — Present
Safari & Felix is a blog and portfolio by Safari Sosebee and Felix Jorge, where we share lessons from past projects and results from ongoing experiments.We share industry-standard workflows alongside new modern tools, shaped by our time as artists, art directors, producers, and studio founders. Our media speaks to working professionals and aspiring artists across film & tv production, games, virtual production, animation, VFX, and interactive experiences.Safari Sosebee & Felix Jorge do not rep a roster - we\'re independent, when you hire us, you work directly with Felix or Safari. We join projects solo or together, designing, consulting, or helping build teams based on what the project needs.
Education
Full Sail University
Bachelor, Computer Animation
2005 — 2007
Skills
- Adobe Photoshop
- 3d
- Cinematography
- Matte Painting
- Traditional Animation
- Game Design
- Mental Ray
- Texture Painting
- Computer Animation
- Texturing
- Low Poly Modeling
- Character Animation
- Maya
- Shading
- After Effects
- Lighting
- Zbrush
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