Ryan Brain
Lead Ui Ux Designer @Sumo Digital Ltd
Signup · Get unlimited contacts
WORK HISTORY
Lead Ui Ux Designer @Sumo Digital Ltd
Sheffield, GB
EDUCATION
University of Lincoln
Game Design
SKILLS
ABOUT RYAN BRAIN
With 20 years of experience in video game design across multiple platforms, including mobile, console, PC, and VR, I have had the privilege of working with industry-leading companies such as Sumo Digital, Sony Computer Entertainment, and Electronic Arts. My portfolio includes contributions to blockbuster titles like “BATTLEFIELD V,” “STAR WARS: BATTLEFRONT I & II,” “NEED FOR SPEED,” “DRIVECLUB,” and the “MOTORSTORM” series.My expertise and passion are centered on UI/UX design, having designed and implemented user interfaces almost without exception for every game in my career. I have 4 years of hands-on experience with the Frostbite game engine, 2 years working directly with Unreal Engine 4, and many more years working with bespoke engines with custom toolsets.I have led teams, mentored team members, and established UI/UX pipelines, standardizing UX documentation and best practices. My roles have frequently involved presenting designs to project leadership and external partners, as well as speaking at development conferences about UI/UX design.Driven by a passion for UI, I find immense satisfaction in transforming UI mock-ups into functional in-game versions, crafting pen-and-paper designs for new gameplay systems, or fine-tuning animation timings to enhance the player experience.My current role includes the following key responsibilities and achievements- Leading a team of UX designers and collaborating closely with project directors to define and plan UX work- Establishing UI/UX core values for projects and ensuring these values are upheld- Developing and enforcing UX documentation standards across the team- Creating and managing the UI/UX pipeline to ensure smooth workflow- Organizing regular review meetings, show and tells, and casual sync-ups for continuous improvement and communication- Acting as the line manager for UX team members, setting career objectives and fostering professional growth- Advocating for accessibility solutions and promoting the philosophy that \"accessible design is good design.\"- Presenting design concepts to project leadership and external stakeholders- Staying informed about industry trends in UI/UX and overall game design.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.