Ryan Batcheller
World Builder & 3D Artist | Designing Immersive Game Worlds & Interactive Experiences | Unreal Engine | Unity | Real-Time Environments | VR | AR
- Role
- 3d Environment Artist Level Designer at Virtual Screams
- Location
- Costa Mesa, CA, US
- LinkedIn followers
- 500 followers
About Ryan Batcheller
With 19+ years in game development, including a decade as an Art Lead on a live MMO and work with Disney Parks, I focus on creating cohesive, believable worlds across games, VR, and interactive experiences. Throughout my career I’ve contributed to projects for studios including DreamWorks and Disney, helping bring recognizable brands to life through immersive 3D environments. I’m especially interested in projects that blend world building, social gameplay, and storytelling — from online worlds to themed digital experiences.Disney Experiences: Most recently, I worked with Disney Experiences as a Technical Artist, where I helped maintain visual fidelity and optimize performance for innovative Augment Reality content. DreamWorks:Spending over a decade as Art Lead on DreamWorks\' How to Train Your Dragon Online MMO, I oversaw bringing the world of Berk to life for the PC and across multiple mobile platforms.Virtual Temple of the Forbiden Eye:Virtual Temple of the Forbidden Eye is my personal passion project, a fan-made VR recreation of the iconic Indiana Jones Adventure attraction at Disneyland. Built in Unity, the experience pays tribute to the original ride through immersive environments, atmospheric effects, and a deep respect for the storytelling and design that made the attraction a classic. It is available on sidequest for the Meta Quest VR Headset.https://sidequestvr.com/app/30961/virtual-temple-of-the-forbidden-eye-an-epic-fan-tributeVirtual Screams:My Personal brand I established to pursue development of Virtual Reality Haunted Experiences. These early development demos were shown to guests at the Midsummer Scream Halloween Conventions in Long Beach. Currently I have pivoted to also develop content for Fortnite under the Virtual Screams Banner and have numerous games in development.
Experience
3d Environment Artist Level Designer
Oct 2025 — Present · Costa Mesa, CA, US
Unreal Editor for Fortnite (UEFN) My responsibilities- Creating engaging battle arena multiplayer maps for Fortnite with a blend of creativity, strategic thinking, and attention to player experience- Designing concept art for the level theme, blocking grey box layout, and creating final art assets- Building modular assets maximizing opportunities for reuse and technical efficiency in unreal engine.
Education
Disney Imagineering Sorcerer's Apprentice Workshop
Theme Park Design
California State University, Fullerton
bachelor of Fine Art, Entertainment Art / Animation
Gnomon
Environment design
Skills
- Uv Mapping
- Maya
- Storyboarding
- Video Games
- 3d Graphics
- Computer Games
- Drawing
- Gameplay
- World Building
- Level Design
- 3d
- Animation
- Mmo
- Lighting
- Social Games
- Texture Painting
- Modeling
- Game Development
- Digital Painting
- Mobile Games
- Texturing
- 3d Modeling
- Art
- Concept Design
- Game Design
- Xbox 360
- Digital Illustration
- Environment Art
- Photoshop
- Casual Games
- Unity3d
- Low Poly Modeling
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