Ryan Hicks
Senior Gameplay Animator @Paramount Games
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WORK HISTORY
Senior Gameplay Animator @Paramount Games
Vancouver, BC, CA
Designing full locomotion systems for a action-adventure.Established best practices for Unreal Engine animation workflows, including blend spaces and motion matching.Partnered with design/programming to deliver responsive, player-focused gameplay.
EDUCATION
VanArts
2D and 3D Animation
SKILLS
ABOUT RYAN HICKS
I’m an Animation & Cinematics Director with over 15 years of experience leading animation teams and defining the creative vision for some of the most recognized game franchises in the world, including Gears of War, Star Wars, Battlefield, Skate, and Company of Heroes.My expertise lies at the intersection of cinematic storytelling and gameplay animation. I specialize in:Directing motion capture shoots and translating performances into unforgettable gameplay moments.Building and leading teams of 10–20+ animators across multiple studios, with a strong focus on mentorship, growth, and collaboration.Developing pipelines and workflows that improve efficiency, scalability, and animation quality.Bridging creative + technical teams (designers, engineers, artists) to deliver cohesive, player-first experiences.I thrive in environments where I can set the creative vision, optimize production workflows, and mentor teams to push animation quality beyond expectations.
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