Ryan Hickman
Lead Designer, Live Product at Blizzard Entertainment
- Role
- Lead Designer, Live Product at Blizzard Entertainment
- Location
- Corona, CA, US
- LinkedIn followers
- 500 followers
About Ryan Hickman
I\'m a 10+ year industry Game Designer with an emphasis on content and systems design. I\'m very passionate about games, and have experience in new development as well as live operations. I enjoy working with agile teams and mentoring others. The work I do is typically accompanied with long term strategic planning / vision, reinvigorating long standing games, as well as inventing new or updated design concepts.
Experience
Lead Designer, Live Product
Oct 2023 — Present · Irvine, CA, US
Education
DigiPen Institute of Technology
Bachelor of Arts in Game Design, Game Design
2007 — 2011
DigiPen Institute of Technology
Bachelor of Arts in Game Design
2007 — 2011
Skills
- C/C++/C# Exposure
- Public Speaking
- Creative Writing
- Gameplay Design (Mechanics)
- Level Design
- Video Editing
- Digital Painting
- Game Design
- Voice Acting
- Proprietary Editor (Deity)
- Crazybump
- Jira
- Hero Engine
- Hammer Editor
- Unity3d
- Mentoring
- Documentation (Gdd)
- 2d Graphics
- Javascript Exposure
- Microsoft Office
- Wikipedia
- Blade Engine
- Photoshop
- Flash
- Free to Play
- Lua
- Unreal Engine 3
- After Effects Exposure
- Social / Mobile Development
- Community Engagement
- Strategic Roadmaps
- Digital Photography
- Xml
- Dropbox
- Animation
- Live Streaming
- Warcraft 3 Editor
- Zbrush Exposure
- Documentation
- Indesign Exposure
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