Rosche Rheeder
Producer & Game Designer @Lucid Rain Studios
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WORK HISTORY
Producer & Game Designer @Lucid Rain Studios
Edmonton, AB, CA
Model and sculpt 3D props and environments for games on multiple platforms - Solid understanding of PBR rendering, texture, material, its relationship with lighting, and UV unwrapping and layout - Proficient using Blender, Substance Painter, Designer, Marmoset Toolbag 4 - Proficient using Unreal Engine 4 and 5 - Create both high and low poly meshes and texture resolutions - Prepare preliminary design studies and adaptations of alternatives for review - Proficient in Electronic Document management systems such as: GitHub, SourceTree - Strong artistic sense with an eye for detail, composition, and value/color theory
EDUCATION
Saskatchewan Polytechnic
Diploma, Drafting/Design Engineering Technologies/Technicians
Linkside High School
High School Diploma
TID - Training Institute for Draftsmen
Certificate, Structural Steelwork Detail Draftsmen
ABOUT ROSCHE RHEEDER
I’m one of three Founders and a Game Director at Lucid Rain Studios, bringing stories to…
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