Ronny Mraz

Audio Director at FuzzyBot | NYU Stern MBA Candidate

Role
Audio Director at Fuzzybot
Location
New York, NY, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Ronny Mraz

Creative and product-minded leader with 9+ years in game development, specializing in audio systems, interactive music, sound design, and cross-functional execution. I\'ve led audio design, built scalable pipelines, and directed teams across large-scale and lean indie projects. As Audio Director at FuzzyBot, I built the audio function from the ground up, guiding the audio vision, strategy, and execution for our debut title: Lynked Banner of the Spark. Outside of development, I\'ve taught a graduate-level video game music course at NYU Steinhardt. The course focused on interactive music systems, implementation workflows, game development processes, and the aesthetics of video game music composition. As a speaker, I have presented at large industry conferences including GDC, AES, and PAX both as a product spokesman and as a technical speaker sharing insights on adaptive music, audio strategy, and creative workflows and processes. I\'m currently pursuing my MBA (part-time) at NYU Stern, where I\'m expanding my focus into product strategy and business leadership. My goal is to bridge creative execution with strategic thinking to build innovative experiences. Video Game Projects: Lynked: Banner of the Spark - FuzzyBot Nominated: Best Sound Design - Debug Indie Game Awards 2025 Just Cause 4 - Avalanche Studios Nominated: Best Sound Design - Game Audio Awards 2018, Sound Design of the Year - Nordic Game Awards 2019, Best Music - Game Audio Network Guild Awards 2019 Just Cause 4 - Danger Rising DLC Just Cause 4 - Los Demonios DLC Just Cause 4 - Daredevils of Destruction DLC Contraband - Avalanche Studios Lamplight City - Grundislav Games Eternights - Studio Sai Legacy of Zeus - Kabam

Experience

  1. Audio Director

    Fuzzybot

    Jan 2022 — Present

    Lynked: Banner of the Spark is available NOW! Responsible for building the audio team at FuzzyBot from the ground up including- Establishing the sonic identity for a new franchise- Defining and executing on product audio vision from early pre-production to ship- Overseeing creation of all in game sound effects, music, and dialogue- Managing production and relationships with sound design and music outsource vendors- Hiring, mentoring, and managing audio team members- Collaborating directly with cross-functional stakeholders to design and implement gameplay features- Audio and music systems design and implementation using Wwise and Unreal Engine - Sound design across all categories of sound

Education

  • NYU Stern School of Business

    Master of Business Administration - MBA

    2024 — 2027

  • New York University

    Bachelor of Music

    2012 — 2016

  • IRCAM (Institute for Research and Coordination in Acoustics/Music)

    Sound Spatialization/Synthesis

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Ronny Mraz — Audio Director at Fuzzybot in New York, NY, US | Unifers