Ronny Mraz
Audio Director at FuzzyBot | NYU Stern MBA Candidate
- Role
- Audio Director at Fuzzybot
- Location
- New York, NY, US
- LinkedIn followers
- 500 followers
About Ronny Mraz
Creative and product-minded leader with 9+ years in game development, specializing in audio systems, interactive music, sound design, and cross-functional execution. I\'ve led audio design, built scalable pipelines, and directed teams across large-scale and lean indie projects. As Audio Director at FuzzyBot, I built the audio function from the ground up, guiding the audio vision, strategy, and execution for our debut title: Lynked Banner of the Spark. Outside of development, I\'ve taught a graduate-level video game music course at NYU Steinhardt. The course focused on interactive music systems, implementation workflows, game development processes, and the aesthetics of video game music composition. As a speaker, I have presented at large industry conferences including GDC, AES, and PAX both as a product spokesman and as a technical speaker sharing insights on adaptive music, audio strategy, and creative workflows and processes. I\'m currently pursuing my MBA (part-time) at NYU Stern, where I\'m expanding my focus into product strategy and business leadership. My goal is to bridge creative execution with strategic thinking to build innovative experiences. Video Game Projects: Lynked: Banner of the Spark - FuzzyBot Nominated: Best Sound Design - Debug Indie Game Awards 2025 Just Cause 4 - Avalanche Studios Nominated: Best Sound Design - Game Audio Awards 2018, Sound Design of the Year - Nordic Game Awards 2019, Best Music - Game Audio Network Guild Awards 2019 Just Cause 4 - Danger Rising DLC Just Cause 4 - Los Demonios DLC Just Cause 4 - Daredevils of Destruction DLC Contraband - Avalanche Studios Lamplight City - Grundislav Games Eternights - Studio Sai Legacy of Zeus - Kabam
Experience
Audio Director
Jan 2022 — Present
Lynked: Banner of the Spark is available NOW! Responsible for building the audio team at FuzzyBot from the ground up including- Establishing the sonic identity for a new franchise- Defining and executing on product audio vision from early pre-production to ship- Overseeing creation of all in game sound effects, music, and dialogue- Managing production and relationships with sound design and music outsource vendors- Hiring, mentoring, and managing audio team members- Collaborating directly with cross-functional stakeholders to design and implement gameplay features- Audio and music systems design and implementation using Wwise and Unreal Engine - Sound design across all categories of sound
Education
NYU Stern School of Business
Master of Business Administration - MBA
2024 — 2027
New York University
Bachelor of Music
2012 — 2016
IRCAM (Institute for Research and Coordination in Acoustics/Music)
Sound Spatialization/Synthesis
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