Romain Bigorgne

Technical Audio Supervisor @BioWare

Edmonton, AB, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2020 — Present

Technical Audio Supervisor @BioWare

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Edmonton, AB, CA

EDUCATION

2005 — 2006

Université de Bretagne Occidentale

Bachelor's degree

2006 — 2009

Université de Provence (Aix-Marseille I)

Master's degree

SKILLS

Unity3dAudio EngineeringWwiseFoley ArtistDialogue EditingAudio EditingSoundSoftware DevelopmentField RecordingSound EditingRecordingMasteringVideo GamesFeature FilmsAudio Post ProductionSound DesignPerforceReaktorC#SfxAudio IntegrationFoleySound EffectsPro ToolsVideo Game Production

ABOUT ROMAIN BIGORGNE

I am a video game audio supervisor, with 15+ years of expertise in game and film. Audio vision from pre prod to ship, technical exellence on various engines, leadership and mentoring, production management- 6 fully shipped video game titles across multiple renown franchises- Advanced systems designs with sound, music and voice- Worked in Canada, France, USA and South Korea- Over 40 IMDB Credits. Audio visionAudio systems design: scripted, systemic and procedural designs, to power any titles needs. Engine audio tools and features development. Cross-fields pipeline building. Expert in Unreal / Wwise / Frostbite(EA)/ Scimitar-Anvil(Ubi)Audio assets productionSound effects editing Surround mixing (linear and interactive)Field recording Foley recording/editing/mixingDialogue editingSound library and metadata management

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Romain Bigorgne — Technical Audio Supervisor at BioWare in Edmonton, AB, CA | Unifers