Rob Green
Technical Designer @Companion Group
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WORK HISTORY
Technical Designer @Companion Group
Currently working with the team as a Technical Designer focused on feature design ownership, implementation in Unreal Engine 5 and supporting the team and/or client\'s technical requirements.Released Switch 1 title \"Storm Lancers\" in September 2025 - my work included enemy design, boss fight design and implementation for both covering state tree behaviours, data setups/maintenance, UI and blueprint work.
EDUCATION
The University of Bolton
Bachelor’s Degree, Games Design
SKILLS
ABOUT ROB GREEN
Portfolio - https://rggamedev.wixsite.com/robgreendevUK-born game developer experienced in gameplay feature ownership for both game design and technical implementation across a spectrum of gameplay areas, with projects ranging across First-Person, Third-Person, PC, mobile and console. I have also taken part in various aspects of the job such as; recruitment for junior-senior positions, guiding and overseeing work experience opportunities and running playtests with local students as testers.Design Experience - AI, combat, asymmetrical balancing, UX, minigames, competitive and cooperative multiplayerTechnical Experience - Modular systems, AI, 3Cs, UI, world tools, various visual scripting languages, server/client, Unreal, Unity, proprietary engines.
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