Robert Clemens
Founder & CEO @Moonbyte Games
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WORK HISTORY
Founder & CEO @Moonbyte Games
Mannheim, DE
Moonbyte creates and consults for high-end video & mobile games, exciting digital experiences and platform-focused brand experiences.Track Record:20••••23 - many more. updating soon :)2018 - moondock.io - Product and brand development2017 - concertVR mobile app (iOs & Android)2017 - Crashday: Redline Edition on Steam (PC)2016 - A-ROSA VR Experience (iOs, Android, GearVR)2016 - Candy Bubble (Moonbyte/Famobi)- design & producing2015 - TBD (TBD)- design & development2015 - Shakes & Fidget (Playa Games)- additional consulting & design2014 - Charm King (PlayQ)- Mobile port to Facebook2014 - Evoker (Flaregames)- additional consulting & design2013 - King of Castles (coreX)- additional game design and producing2013 - Elvenar (Innogames)- conception2013 - Hans vs. Franz Bubble (Rumble Media)- design & development (Flash)2012 - Bubble Woods (in-house)- design & development (Flash)2012 - Smarty Bubbles (Kaisergames)- design & development (Flash)2012 - Paper Chase (nurdymuny)- development (Unity3D)2012 - K&K Jungle Run (Kaisergames)- design & development (Flash)2012 - Various (coreX)- consulting & design2011 - Hero Zero (Playata)- conception, design, producing2010 - Mission Cobra (Playnik)- development (Flash, PHP)2010 - Happy Treasure (in-house)- design & development (Flash)2009 - Mr. Nik\'s Crazy Kart (Playnik)- design & development (Unity3D)2009 - Car Visualization (in-house)- design & development (Unity3D)2009 - Adventure Prototype (in-house)- design & development (Unity3D)2006 - Crashday (Atari)- design & development (PC)Success Stories- Hero Zero - 25 million players since launch- Smarty Bubbles - 50+ million gameplays on desktop,#1 on HMTL5 portal from Famobi- Bubble Woods - monthly players on Facebook back in 2013- Charm King - 100K+ daily players on Facebook- Paper Chase - 1+ million downloads on Google Play- Crashday - physical copies sold world-wide
SKILLS
ABOUT ROBERT CLEMENS
I build apps, games, digital platforms, SaaS products, and MVPs, backed by 25 years of experience.Besides running my own businesses, I engage in project gigs and support promising ventures as minority shareholder and co-founder.I love working at the intersection of humans, technology, and design. My passion is solving real-world problems and creating enjoyable user experiences through digital products. What I love the most is taking projects from \"0 to 1\"- the initial phase of projects with small teams which often requires solutions-oriented creativity, multi-domain expertise and a hands-on mentality.I’m a strategic thinker and pragmatic problem-solver, taking products from vision to reality. Driven by curiosity, I thrive on tackling diverse challenges - especially those others consider tough nuts to crack. As a versatile generalist, I combine high-level strategy with hands-on work in code and design, down to the smallest detail.For over two decades, I\'ve been designing and developing software products and video games, covering game and web development, programming, UI/UX design, and digital business strategy. I believe in putting people first, creating digital products that are both impactful and a joy to use.Areas of expertise- Concepting, development, and production for digital platforms, apps, and games- Creative leadership and vision: from high-level strategy to critical details- Strategic planning- UI/UX design & sketching- Usability/UI optimization- Project & product management- Full-spectrum design & development- Game development- Web development- Free-to-play design & monetization- SaaS business models- Algorithmic trading- AI coding & AI MVPsMy current main focus is Beyond Bald though I also enjoy engaging in other ventures and occasional gigs to support fellow founders and creators.
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