Robert Berckhemer

Game Design Director @Aesir Interactive Gmbh

Munich, DE
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jul 2023 — Present

Game Design Director @Aesir Interactive Gmbh

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Munich, DE

EDUCATION

2003 — 2009

Ludwig-Maximilians-Universität München

diploma, (Media-) Sociology

1999 — 2003

FHV - Vorarlberg University of Applied Sciences

Magister, Media Design

SKILLS

LocalizationOnline GamingIphoneGame DesignService DeliveryBusiness AnalysisProject DeliveryBusiness ProcessGraphicsUser ExperienceUnity3dManagementMobile DevicesProject ManagementGame DevelopmentRequirements AnalysisGame MechanicsPerformance ManagementCrmCasual GamesTeam ManagementIosConcept DesignUser Interface DesignBusiness Process ImprovementAnimationBpoAdobe PhotoshopVideo GamesOutsourcingChange ManagementTeam LeadershipSocial GamesMobile GamesTexturingConsoleGame ProgrammingInteraction DesignComputer GamesMmo

ABOUT ROBERT BERCKHEMER

Senior Game Designer with experience designing games for a range of platforms, including Mobile (Unity), PC/Steam (Unity, Unreal), Cross-platform (Mobile Port to console in Unity), and PC Browser (Silverlight, Unity).Expertise- Systems Design- Team Lead Small Prototype Teams- Design of virtual goods and services- Feature design- Character & Ability Design Released Online Titles- KPI optimization- Live balancing and maintenance- Live service/Live operations released games- Event design- LocalizationAreas of interest include designing cooperative and/or competitive multiplayer environments. Specialties include the design of virtual goods in cross-platform titles, analysis of cooperative virtual environments, everyday experiences that users have in virtual worlds, and creation of social space in avatar-based 3D environments.Conducted research on \"real\" social experience vs. fake social interactions, viral channels, and cooperative virtual environments (CVE). Academic Background- Sociology - Thesis on the creation of \"social space\"​ in the CVE Second Life.(2008): Genesis of social space in the web 2.0 era - How do people experience avatar based, participant created worlds? What are those \"social spaces\" that emerge in virtual spaces- Media design - Magister Thesis (FH) on the creation of a massive multiplayer online browser game that is integrated into an E-Learning environment (2003): Solar Exploration Company - a browser game with similarities to OGame & Planetarion.

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