Robert Dilorenzo

Game Designer at Studio MDHR

Role
Game Designer at Studio Mdhr
Location
Brooklyn, NY, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Robert Dilorenzo

Hi! I\'m a Combat Designer with a passion for screenwriting and the ukulele :) I currently work for Moon Studios on No Rest for the Wicked as an Enemy and Boss designer. Before this I worked at Player First Games on MultiVersus, Counterplay Games, the creators of Godfall, and with High Moon Studios’ Call of Duty Warzone Team. In the past I also worked on Drawn to Life: Two Realms and SuperMash as a Gameplay Engineer. You can see the release trailers for both as well as some of my own personal work, portfolio and resume on my website : https://mechanicallens.weebly.com/

Experience

  1. Game Designer

    Studio Mdhr

    Feb 2026 — Present

Education

  • University of Miami

    Computer Science

    2013 — 2015

  • Wentworth Institute of Technology

    Bachelor's degree, Computer Science

    2016 — 2019

Skills

  • C
  • Programming
  • Html
  • Python
  • Java
  • Public Speaking
  • Adobe Photoshop
  • Project Management
  • Windows
  • Unreal Engine 4
  • Leadership
  • Unity
  • C++
  • Social Media
  • Photoshop
  • Microsoft Office

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Robert Dilorenzo — Game Designer at Studio Mdhr in Brooklyn, NY, US | Unifers