Robert Dilorenzo
Game Designer at Studio MDHR
- Role
- Game Designer at Studio Mdhr
- Location
- Brooklyn, NY, US
- LinkedIn followers
- 500 followers
About Robert Dilorenzo
Hi! I\'m a Combat Designer with a passion for screenwriting and the ukulele :) I currently work for Moon Studios on No Rest for the Wicked as an Enemy and Boss designer. Before this I worked at Player First Games on MultiVersus, Counterplay Games, the creators of Godfall, and with High Moon Studios’ Call of Duty Warzone Team. In the past I also worked on Drawn to Life: Two Realms and SuperMash as a Gameplay Engineer. You can see the release trailers for both as well as some of my own personal work, portfolio and resume on my website : https://mechanicallens.weebly.com/
Experience
Game Designer
Feb 2026 — Present
Education
University of Miami
Computer Science
2013 — 2015
Wentworth Institute of Technology
Bachelor's degree, Computer Science
2016 — 2019
Skills
- C
- Programming
- Html
- Python
- Java
- Public Speaking
- Adobe Photoshop
- Project Management
- Windows
- Unreal Engine 4
- Leadership
- Unity
- C++
- Social Media
- Photoshop
- Microsoft Office
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