Richard van Sant

Producer at Tripledot (Machine Zone)

Role
Producer - Machine Zone at Tripledot Studios
Location
Las Vegas, NV, US
LinkedIn followers
500 followers

Experience

  1. Producer - Machine Zone

    Tripledot Studios

    Feb 2021 — Present

    Led cross-disciplinary teams of game designers, developers, and artists to deliver high-profile live mobile game projects, ensuring on-time and within-budget.*Oversaw the full lifecycle of game development from concept to launch, including pre-production, asset creation, testing, and live game management.*Spearheaded the planning and execution of weekly content updates for four live products, maintaining high player engagement.*Implemented Agile methodologies to streamline feature development and increase productivity for a live mobile game.*Collaborated closely with stakeholders to align production goals with business objectives, ensuring product success in a competitive mobile market.*Built and managed a release management team to improve deployment processes, reducing downtime and increasing operational efficiency.

Education

  • The Art Institute of Las Vegas

    Bachelor of Science, Game Art and Design

    2008 — 2011

Skills

  • Mmo
  • Social Games
  • Mobile Games
  • Illustrator
  • Texturing
  • Pc
  • Rts
  • Game Design
  • Word
  • Perforce
  • High Poly Modeling
  • Character
  • Level Design
  • Character Modeling
  • Environment Art
  • Low Poly Modeling
  • Headus Uv Layout
  • Slots
  • Video Games
  • Zbrush
  • Modeling
  • Cinima 4d
  • Storyboarding
  • Project Management
  • After Effects
  • Photoshop
  • Gameplay
  • 3d
  • Animation
  • Excel
  • 3d Studio Max
  • Maya
  • Unreal Editor
  • Computer Games
  • Torque Game Engine
  • Flash
  • Casual Games
  • Mudbox
  • Game Mechanics
  • Xbox 360

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Richard van Sant — Producer - Machine Zone at Tripledot Studios in Las Vegas, NV, US | Unifers