Richard van Sant
Producer at Tripledot (Machine Zone)
- Role
- Producer - Machine Zone at Tripledot Studios
- Location
- Las Vegas, NV, US
- LinkedIn followers
- 500 followers
Experience
Producer - Machine Zone
Feb 2021 — Present
Led cross-disciplinary teams of game designers, developers, and artists to deliver high-profile live mobile game projects, ensuring on-time and within-budget.*Oversaw the full lifecycle of game development from concept to launch, including pre-production, asset creation, testing, and live game management.*Spearheaded the planning and execution of weekly content updates for four live products, maintaining high player engagement.*Implemented Agile methodologies to streamline feature development and increase productivity for a live mobile game.*Collaborated closely with stakeholders to align production goals with business objectives, ensuring product success in a competitive mobile market.*Built and managed a release management team to improve deployment processes, reducing downtime and increasing operational efficiency.
Education
The Art Institute of Las Vegas
Bachelor of Science, Game Art and Design
2008 — 2011
Skills
- Mmo
- Social Games
- Mobile Games
- Illustrator
- Texturing
- Pc
- Rts
- Game Design
- Word
- Perforce
- High Poly Modeling
- Character
- Level Design
- Character Modeling
- Environment Art
- Low Poly Modeling
- Headus Uv Layout
- Slots
- Video Games
- Zbrush
- Modeling
- Cinima 4d
- Storyboarding
- Project Management
- After Effects
- Photoshop
- Gameplay
- 3d
- Animation
- Excel
- 3d Studio Max
- Maya
- Unreal Editor
- Computer Games
- Torque Game Engine
- Flash
- Casual Games
- Mudbox
- Game Mechanics
- Xbox 360
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