Richard Stevens
Lead Ui Artist @Pixel Toys
Banbury, GB
EMAILS
MOBILE NUMBERS
+91 *********19
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WORK HISTORY
Aug 2020 — Present
Lead Ui Artist @Pixel Toys
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GB
EDUCATION
2000 — 2003
University of Hertfordshire
BA, 3D Animation
SKILLS
Preparing Deliverable Artwork for ClientsWii3ds MaxLow Poly ModelingDevelopment of Junior StaffIn House Gui Development ToolsVector Based ArtworkXbox 360Working Understanding of Platform Checklist RequirementsProprietry Cross Platform Engine ExperienceFlash (Non-Actionscript)Overall Understanding of the Production ProcessAfter EffectsPhotoshopLow Poly Texturing3d ModellingAgile MethodologiesGame Development3d ModelingUnityPremiereDigital PaintingGame Design3d Studio MaxExperienced at Working to Tight Deadlines and Short Project CyclesComputer GamesVideo GamesExperienced at Developing for Ps3, Xbox360 and WiiIn House Environment Creation ToolsPs3Gui Design and ConstructionEnvironmental ModellingSelf ManagementExperienced at Working on Multiple Projects at a TimeNgui3dAnimationUser Interface DesignProprietry Interface Tools Development
ABOUT RICHARD STEVENS
I\'m a dedicated games artist with experience across the entire design and production process. I have covered different fields such as 3D and 2D asset creation, GUI design and animation, environmental modelling, concepts and pre-vis. I have worked from QA advancing through art roles to lead artist on two published titles while working at Gusto Games after which I chose to concentrate on UI as my passion. I\'m currently Lead UI Artist at Pixel Toys working with a fantastic team of experienced UI artists
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