Richard Starr

Principal Level Designer at Ripple Effect Studios

Role
Creative Director at Electronic Arts (EA)
Location
Los Angeles County, CA, US
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Richard Starr

28 year game development veteran seeks dynamic team-oriented company producing exciting cutting-edge player experiences.

Experience

  1. Creative Director

    Electronic Arts (EA)

    Oct 2009 — Present · Los Angeles, CA, US

    Creative Director | Project LeadResponsible for the initial design for themes, locations, vehicles and gadgets. Collaborating with the Environment Artists to maintain quality game-play flow during the art pass. Setting team goals and signing off on the results for each sprint. Gathering play-test feedback and reacting quickly to necessary changes for further testing. Keeper of \"The Vision\" to ensure all features stay within the theme of the pack.Senior DesignerResponsible for leading a team of designers on Army of Two and Battlefield 4 DLC. Rough level layout including setting the level scale, capture point themes and cover placement. Scripting and balancing multiplayer game modes across all maps. Management role for daily assignments, design direction and team reviews including goals and compensation. Responsible for the design, scripting, documentation and construction of levels for single player maps. Mentoring Junior Designers as well as developing training materials for new systems.Titles Include:• Battlefield 1: Apocalypse• Battlefield 1: Turning Tides• Battlefield 1: In the Name of the Tsar• Battlefield 4: Final Stand• Battlefield 4: Dragon\'s Teeth• Army of Two The Devil’s Cartel• Medal of Honor Warfighter• Medal of Honor 2010

Education

  • University of Advancing Technology

    BAS, CADD specialization in Virtual Reality

    1994 — 1996

Skills

  • Perforce
  • Level Design
  • Multiplayer
  • Game Mechanics
  • Maya
  • Unreal Editor
  • Unreal
  • Video Games
  • Mentoring
  • Software Documentation
  • Gameplay
  • Documentation
  • Unreal 3
  • 3d
  • Scripting
  • Frostbite
  • Game Development
  • Console
  • Tutorials
  • Environment Art
  • Game Design
  • Ps3
  • Unreal Engine 3
  • Xbox 360

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