Richard Fraser
3d Environment Artist @1920
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WORK HISTORY
3d Environment Artist @1920
London, GB
Creation of a mountainous backdrop including a village and forest for the Eurosport coverage of the Winter Olympics 2022.
EDUCATION
Willesden College of Design and Technology
HND, Interior Design
Emmanuel School, London class of 1983
English; Maths, Physics, Science, Chemistry and Art
SKILLS
ABOUT RICHARD FRASER
I’m a Senior Environment Artist with 15+ years of experience delivering photoreal, story-driven environments for feature films, episodic projects, commercials, and games. My strength lies in building worlds that feel alive—whether it’s a vast alien landscape, a hyper-detailed city, or a subtle, invisible set extension that grounds the story in reality.Studios and directors trust me to handle high-profile, high-pressure productions. My credits include Transformers: Rise of the Beasts, Aquaman 2, Disney’s Pinocchio and Disenchanted, Prehistoric Planet, Ad Astra, and commercial campaigns such as LNER’s “See it to Believe it.” I’ve worked on key environment builds at MPC and collaborated across departments to ensure environments not only look stunning, but also integrate seamlessly into the pipeline and final composite.My toolkit includes Houdini, Unreal Engine, Terragen, and Nuke—combined with a strong foundation in design, composition, and spatial storytelling. I know how to balance artistry with technical efficiency, delivering environments that are both visually striking and production-ready.I thrive on collaboration with directors, VFX supervisors, and art teams, bringing clarity, reliability, and creativity to every project. Whether leading a complex build or contributing as part of a larger team, my goal is always the same: create environments that elevate the story and immerse the audience.
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