Ricardo Cruz
Vfx Artist @Void Interactive
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WORK HISTORY
Vfx Artist @Void Interactive
Development of a variety visual effects for the game \"Ready or Not\" and other projects of the studio. My tasks in general are- Development of custom shaders/materials- Creating stylized effects using the particle system (Niagara/Cascade) in Unreal Engine- Creation of 2D textures- 3D modeling to generate assets for the effects;
EDUCATION
PUC Minas
Tecnólogo, Programação de Jogos Digitais
Pontifícia Universidade Católica de São Paulo
Superior de Tecnologia em Jogos Digitais, Jogos Digitais - Ilustração, Concept Art, Design e Modelagem 3D.
SKILLS
ABOUT RICARDO CRUZ
Unity/Unreal game developer, with focus on creating real-time visual effects. My goal is to combine code and art to create stunning visual effects- My software knowledge includes Unreal (Blueprint), Unity(C#), Adobe Package, Maya, Blender and Houdini- My workflow includes: Creation of custom shaders/materials, scripts (C#) and blueprints(UE), particle systems (Niagara/VFX graph), adding light and post-process effects to game scenes, and optimization of all these elements.
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