Richard Harrison
Technical Director @Blackbird Interactive
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WORK HISTORY
Technical Director @Blackbird Interactive
Project: UnannouncedSoftware: Unreal, PerforceProgramming Languages: C++Project: Hardspace: ShipbreakerSoftware: Unity3D, PerforceProgramming Languages: C#Platforms: Windows PC, Xbox, PlaystationDirector Experience:[Project Technical Direction]- Created and provided guidance for technical design - Established project infrastructure and conventions - Technical and end-user documentation - Extensive project and task forecasting across all phases of development - Identification of staffing needs and recruitment, including writing job descriptions - Managed technical communication with publishers and partners - Oversaw multiple platform certification and release requirements[Team Leadership & Staff Management]- Led a team of 12 internal and 4 external programmers across a range of experience levels - Provided performance reviews and career development - Extensive mentoring and development plans for skill growth and promotions - Coordinated and hosted social events and team building activities[Project Repository Management]- Git (via GitHub) setup, including templates, permissions, and automation - Perforce - Git + Perforce hybrid setup - Continuous Integration - Automation testing[Project Branch/Stream Design & Integrations Workflow]- LiveOps development plan - Parallel development stream management - Release and build signoff strategy - Created workflows for clean and effective feature and engine development\"Hands-On\" Experience- Dynamic Runtime Mesh Deformation- Procedural Generation- Performance Analysis and Optimization- Platform porting and development (Xbox, Playstation, Steam, EGS)- Editor Tooling- Zero-G Physics- Audio & VFX Systems- Localization- UI/UX Implementation.and so, so much more.
EDUCATION
The University of Winnipeg
BSc, Applied Computer Science
Vancouver Film School
Game Design
SKILLS
ABOUT RICHARD HARRISON
I am a technical leader of creative and innovative games. I believe in a healthy and sustainable work environment for the industry, as well as maintaining positive and realistic relationships with our partners and players. I am an experienced programmer, leader, manager and designer with an extracuricular love for music, audio production, and pixel art.[Technical Director of Hardspace: Shipbreaker][Co-Founder of Pixel Pi Games]
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