Jason Reynolds
Senior Creative Leadership at Bungie
- Role
- Senior Creative Lead at Bungie
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Jason Reynolds
Game Designer with over 15 years of experience driving live-service ecosystems from concept to global release. Proven track record of aligning multidisciplinary teams around a cohesive product vision through consensus-building and rapid prototyping. Deeply hands-on with technical design and gameplay implementation, specializing in translating the psychology of player rewards into engaging, highly replayable combat and activity loops. Thrives in highly autonomous environments that prioritize data-driven playtesting and cross-discipline collaboration.
Experience
Senior Creative Lead
May 2023 — Present · Seattle, WA, US
Champions the creative vision for live service activities, aligning a multidisciplinary group of 30+ developers to deliver high-quality activity and event content through consensus-building and cross-functional collaboration- Spearheads the end-to-end conceptualization of large-scale releases, synthesizing complex gameplay systems and narrative pillars into comprehensive pitch decks. Successfully drives cross-discipline consensus to validate concepts and secure project greenlights from peer teams and stakeholders- Maintains hands-on technical design responsibilities, actively contributing to feature prototyping, in-engine implementation, and closing processes to stay closely connected to the development pipeline and toolsets- Takes full lifecycle ownership of seasonal product releases, bridging gaps across disciplines to scale features rapidly and efficiently- Leverages mastery of expansive craft knowledge to make informed production decisions and craft highly replayable, motivating game loops- Fosters a collaborative, peer-driven environment, actively mentoring fellow designers in systems design and championing autonomous career growth.
Education
University of Advancing Technology
Multimeda
2006 — 2009
Parsons School of Design - The New School
Multimeda
2005 — 2006
Skills
- Game Programming
- Video Games
- 3d Modeling
- Content Design
- Environment Art
- Unreal 3
- Unrealscript
- Online Gaming
- Wii
- Low Poly Modeling
- Game Design
- Mudbox
- Game Art
- Devtrack
- Mmorpg
- 3d Studio Max
- Maya
- Unreal Editor
- Mobile Games
- Texturing
- Texture Artist
- Xbox
- Ps3
- Unreal Engine 3
- Unity3d
- Casual Games
- Mmo
- Cinematics
- Game Balance
- Character Animation
- Xbox 360
- Perforce
- World Building
- Level Design
- Multiplayer
- Game Engines
- Zbrush
- Game Mechanics
- Texture Painting
- Gameplay
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