Santhosh Kumar Shanigarapu

Technical Artist 2 at Electronic Arts | 10+ yrs Game Dev | NFS, Sims, PVZ3, Bejeweled | Shader Programming, Tool Development, Automation | Performance Tuning, UI Engineering | Unity, Unreal, Maya, Photoshop

Role
Technical Artist 2 at Electronic Arts (EA)
Location
Hyderabad, TG, IN
LinkedIn followers
500 followers

About Santhosh Kumar Shanigarapu

I am an accomplished Technical Artist with a robust foundation in game development, bringing over a decade of comprehensive experience overseeing and managing the entire game development lifecycle. Beginning my career as a game developer, I gained deep insight into key facets such as game design, programming, asset integration, and the collaborative processes essential to producing engaging and technically sound games. This multidisciplinary background has provided me with a holistic and nuanced understanding of how creative vision translates into interactive digital experiences.As my career evolved, I transitioned into a Technical Artist role where I leveraged this diverse skill set to focus on enhancing and streamlining development pipelines, creating bespoke tools tailored to various production needs, and automating complex workflows that enable teams to work more efficiently and iteratively. My specialization lies in fostering seamless integration and cooperation between art and engineering departments—ensuring that creative assets are supported with robust technical frameworks that deliver on performance, scalability, and quality without compromise.Throughout my career, I have demonstrated a proven track record in delivering high-quality content across both mobile platforms and high-profile titles. I take pride in driving operational efficiency throughout the production cycle while actively supporting live-ops and feature development to ensure smooth rollouts and responsive game updates. My approach is anchored in methodical problem-solving, clear and effective cross-functional communication, and a dedication to continually adopting emerging technologies and methodologies to push the boundaries of what is possible.I am deeply committed to fostering a culture of innovation within game development environments. By balancing creativity with technical rigor, I strive to deliver technical artistry that enhances the player experience and empowers development teams to achieve exceptional results. I am always eager to engage with forward-thinking collaborators who value the intersection of art and technology to create outstanding interactive entertainment.

Experience

  1. Technical Artist 2

    Electronic Arts (EA)

    Jun 2023 — Present · Hyderabad, IN

    As Technical Artist 2 - Lead improvement of existing tools and pipelines that support asset creation and integration for TItle - NFS No Limits. Designed and optimized real-time shaders and VFX to enhance visual fidelity while meeting demanding mobile performance targets. Built and maintained PythonQt automation tools in Maya to streamline few workflows, significantly boosting art team efficiency. Collaborate closely with engineers and artists to document and refine asset pipelines, troubleshoot performance issues, and ensure seamless integration. Provide critical support for LiveOps content updates, facilitating accelerated deployment cycles and driving improved player engagement. Currently focused on PVZ3, contributing to feature development encompassing UI creation, shader programming, and custom Unity components implementation on requirement, all aimed at elevating gameplay and user experience.

Education

  • SR EDU CENTER, HANAMKONDA

    Intermediate, MPC

    2008 — 2010

  • Kakatiya University

    Bachelor's degree, Computer Science

    2010 — 2014

  • Kerala E/M High School

    SSC, High School/Secondary Certificate Programs

    1993 — 2008

  • MAAC

    Vfx plus , 3d modelling, 2d art,Motion graphics, compositing

    2012 — 2014

Skills

  • Logo Design
  • Shaders
  • Game Design Documents
  • C#
  • Microsoft Office
  • Maya Dynamics
  • Flash Professional
  • Video Games
  • Sketching
  • Web Development
  • C++
  • Powerpoint
  • Microsoft Excel
  • 3d Studio Max
  • Maya
  • Web Design
  • Xcode
  • Adobe Creative Suite
  • Character Designs
  • Uv Mapping
  • Xnormal
  • Zbrush
  • Game Prototyping
  • Vray
  • Pftrack
  • C
  • Ndo
  • Mudbox
  • Eyeon Fusion
  • Digital Matte Painting
  • Github
  • Mocha
  • Unity3d
  • After Effects
  • Photoshop
  • Microsoft Word
  • 3d
  • Java
  • Animation
  • Game Development

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Santhosh Kumar Shanigarapu — Technical Artist 2 at Electronic Arts (EA) in Hyderabad, TG, IN | Unifers