Randy Nolta

Technical Artist at Meta

Role
Principal Technical Artist at Meta
Location
Redmond, WA, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Randy Nolta

I\'m an award winning artist who has worked as an Art Director, Art Lead, Founder, and Principle 3D Artist.I care deeply about the culture of the studio that I work within and I find that the best experiences and games are crafted by strong collaborations with highly skilled creatives. I\'m passionate about computer graphics rendering, game development, solving problems, and working with great people.My strengths lie in the following area\'s- Creating fast, efficient art pipelines for console, mobile and PC game development- Lighting production to enhance story and evoke strong emotion- A holistic approach to visual look development including materials, lighting, post processing and effects- I\'m at home building full interactive games and experiences in both Unity(C#) and Unreal (C++, Blueprint)

Experience

  1. Principal Technical Artist

    Meta

    Aug 2025 — Present

Education

  • Ferris State University

    BAS, Digital Animation and Game Design

    2006 — 2011

Skills

  • Unreal Engine 3
  • 3d Studio Max
  • Maya
  • Unreal Editor
  • Photography
  • Modo
  • Xsi
  • After Effects
  • Photoshop
  • Unity3d
  • Computer Animation
  • 3d
  • Texturing
  • Storyboarding
  • Rigging
  • Mudbox
  • Uv Mapping
  • Mel
  • Modeling
  • Flash
  • Texture Painting
  • Digital Sculpting
  • Version Control Tools
  • Environment Art
  • Low Poly Modeling
  • Unreal Engine 4
  • Hard Surface Modeling
  • Zbrush
  • Level Design

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Randy Nolta — Principal Technical Artist at Meta in Redmond, WA, US | Unifers