Rafael Luiz

3d Character Artist @Big Moxi

Toronto, ON, CA
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Aug 2022 — Present

3d Character Artist @Big Moxi

View department →

Porto Alegre, BR

As a Character Artist at Big Moxi Games, I specialize in translating concept art into 3D characters and props, adapting to different artistic styles and reinforcing the studio’s unique personality. Under the supervision of the lead, I created the studio’s first realistic/semi-realistic hair card pipeline, optimizing workflow and elevating the quality of our character designs. Played a key role in developing the first realistic/semi-realistic hair cards pipeline at the studioTransformed concept art into characters and props, enhancing the studio\'s distinct visual identity Contributed to the organization of new methodologies, supporting sustainable growth for both projects and team.

EDUCATION

2018 — 2018

Professional 3D - Elemental School

3D art

N/A

Universal Brazilian Institute

Complementary course

2012 — 2014

Senac College

Degree DEC - Diploma of College Studies

N/A

Alfamidia

Complementaruycourse

2013 — 2013

Senac 24h

Complementary course

2000 — 2002

Dinamo Studio

Complementary course

2012 — 2012

Senac 24h

Complementary course

ABOUT RAFAEL LUIZ

I started my career coming from a very humble family and counted on financial assistance from institutions and professors to complete my first course as a Graphic Designer. Two and a half years later, I graduated as a technologist in multimedia production and won the award for the best capstone project. I worked developing technological solutions and games combined with education for young people and adults through affordable professional training courses. I became the art director of the Distance Learning Educational Technologies department of the National Service for Commercial Learning in Brazil, which increased its annual enrollment rates by 33% and dropped its dropout rate by 30%. In 2021, I actively participated in a Canadian volunteer project to create safer social media for children. I specialized in 3D character modelling during my studies and fell in love with artistic game development. Keywords: Maya, Zbrush, Substance, Marvellous Designer, Unity, Unreal, stylized, digital painting, hand-painted, PBR, retopologize, human anatomy, creature anatomy, color theory, animation-ready, strong silhouettes, multidisciplinary, high quality, detailed art,mobile games, realistic art, creative mindset,

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Rafael Luiz — 3d Character Artist at Big Moxi in Toronto, ON, CA | Unifers