Yash Srivastava
Technical Artist 👾 Mikros Animation
- Role
- Technical Artist at Mikros Animation
- Location
- Bengaluru, IN
- LinkedIn followers
- 500 followers
About Yash Srivastava
Technical Artist specializing in creating efficient production pipelines and custom tools for animation and game development. Proficient in Python, Blueprints, MEL scripting, and Unreal Engine with extensive experience in developing advanced shading and rendering techniques.Passionate about solving complex problems and enhancing collaboration between artistic and technical teams. Aiming to stay at the forefront of industry trends and continuously improve technical and artistic collaboration to create cutting-edge visual experiences.Seeking opportunities to leverage my skills and passion for problem-solving in a dynamic and creative environment.
Experience
Technical Artist
Oct 2022 — Present · Bengaluru, IN
Credited as CG Artist in Kungfu Panda: The Dragon Knight, Season 3. Currently on Netflix Accomplishments at Mikros- Pioneered and implemented the first real-time rendering pipeline at Mikros Animation, significantly advancing production capabilities and enhancing visual fidelity for projects- Conceptualized and successfully implemented two real-time 3D animation pipelines from the ground up in Unreal Engine 5, optimizing workflow efficiency and enabling cutting-edge visual effects- Introduced and integrated Subversion as the chosen version control software across the studio, strategically selected for its cost-effectiveness and compatibility with existing infrastructure. This initiative effectively reduced retake times, enhanced workflow agility, and contributed to a more responsive production pipeline- Designed and implemented a robust USD pipeline facilitating seamless integration of assets across diverse software environments. This innovation empowers artists to collaborate efficiently and merge data without constraints, significantly boosting productivity and accelerating project timelines- Created Blueprints in Unreal Engine to automate and optimize texturing and asset lighting processes, significantly improving efficiency and consistency- Developed Python scripts in Maya to automate debugging tasks and streamline workflows, reducing debugging time and enhancing productivity- Designed and implemented optimized workflows in Unreal Engine to streamline project management processes, resulting in improved efficiency and project delivery timelines- Enhanced asset optimization techniques in Maya, improving usability and performance of assets, which resulted in smoother production workflows and better resource management.
Education
Rubika
Bachelor of Arts - BA
2016 — 2019
Syn Studio : École d'art - Art School
Summer School
2020 — 2020
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