Yash Srivastava

Technical Artist 👾 Mikros Animation

Role
Technical Artist at Mikros Animation
Location
Bengaluru, IN
LinkedIn followers
500 followers
Art, Culture and Creative ProfessionalsView LinkedIn profile

About Yash Srivastava

Technical Artist specializing in creating efficient production pipelines and custom tools for animation and game development. Proficient in Python, Blueprints, MEL scripting, and Unreal Engine with extensive experience in developing advanced shading and rendering techniques.Passionate about solving complex problems and enhancing collaboration between artistic and technical teams. Aiming to stay at the forefront of industry trends and continuously improve technical and artistic collaboration to create cutting-edge visual experiences.Seeking opportunities to leverage my skills and passion for problem-solving in a dynamic and creative environment.

Experience

  1. Technical Artist

    Mikros Animation

    Oct 2022 — Present · Bengaluru, IN

    Credited as CG Artist in Kungfu Panda: The Dragon Knight, Season 3. Currently on Netflix Accomplishments at Mikros- Pioneered and implemented the first real-time rendering pipeline at Mikros Animation, significantly advancing production capabilities and enhancing visual fidelity for projects- Conceptualized and successfully implemented two real-time 3D animation pipelines from the ground up in Unreal Engine 5, optimizing workflow efficiency and enabling cutting-edge visual effects- Introduced and integrated Subversion as the chosen version control software across the studio, strategically selected for its cost-effectiveness and compatibility with existing infrastructure. This initiative effectively reduced retake times, enhanced workflow agility, and contributed to a more responsive production pipeline- Designed and implemented a robust USD pipeline facilitating seamless integration of assets across diverse software environments. This innovation empowers artists to collaborate efficiently and merge data without constraints, significantly boosting productivity and accelerating project timelines- Created Blueprints in Unreal Engine to automate and optimize texturing and asset lighting processes, significantly improving efficiency and consistency- Developed Python scripts in Maya to automate debugging tasks and streamline workflows, reducing debugging time and enhancing productivity- Designed and implemented optimized workflows in Unreal Engine to streamline project management processes, resulting in improved efficiency and project delivery timelines- Enhanced asset optimization techniques in Maya, improving usability and performance of assets, which resulted in smoother production workflows and better resource management.

Education

  • Rubika

    Bachelor of Arts - BA

    2016 — 2019

  • Syn Studio : École d'art - Art School

    Summer School

    2020 — 2020

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Yash Srivastava — Technical Artist at Mikros Animation in Bengaluru, IN | Unifers