Quentin Rapicault

Vegetation Technical Artist @Ubisoft Paris Studio

Montreuil, FR
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2026 — Present

Vegetation Technical Artist @Ubisoft Paris Studio

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EDUCATION

2020 — 2025

Rubika

Bachelor of Arts - BA, Conception de jeux et médias interactifs

2019 — 2020

ISART DIGITAL Paris

Prepa Art, Game art

ABOUT QUENTIN RAPICAULT

Digital Gardener | Environment & Vegetation Artist | Technical ArtistI grow digital worlds, one tree at a time—sometimes by hand, sometimes procedurally, always with care. Whether it\'s a dense jungle, a windswept island, or an alien landscape, I make sure every leaf feels at home.With a Master’s in Game Art from Supinfogame Rubika (graduating June 2025), I specialize in vegetation, shaders, procedural workflows, and level art, crafting immersive environments that blend artistic vision with technical efficiency.When I’m not planting trees in a game engine, I’m probably sailing the seas like a true pirate, or dreaming of a galaxy far, far away. Whether it’s swashbuckling, world-building, or fine-tuning the perfect shader, I bring passion and adaptability to every project.Let’s create worlds worth getting lost in.

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Quentin Rapicault — Vegetation Technical Artist at Ubisoft Paris Studio in Montreuil, FR | Unifers