Alexander Jarosch

Lead Vfx Artist @Eidos-Montréal

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2024 — Present

Lead Vfx Artist @Eidos-Montréal

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Montreal, QC, CA

Leading the Mimesis VFX Department at Eidos MontrealCreating and documenting workflows for both the department and crossover with other teams.Generating estimates and scheduling work on Jira and Shotgrid.Creating a variety of Rigid and Softbody workflows / effects for the upcoming Fable game with an emphasis on bridging between Houdini and PGs proprietary engine.

EDUCATION

2012 — 2016

Ifs international filmschool cologne

Bachelor of Arts (B.A.), Visual Arts

2015 — 2015

CGWorkshops

Houdini Pyro FX in Film Production

2017 — 2018

Academy of Art University

Master's degree (incomplete), Visual Effects

SKILLS

Feature FilmsVisuelle EffektePostproduktionMayaHoudiniNukeDigital Compositing

ABOUT ALEXANDER JAROSCH

FX Technical Director and department lead with 8+ years across feature film and game cinematics. Currently leading the VFX team at Mimesis (Eidos-Montréal), delivering cinematics in Unreal Engine 5.Film background includes Avatar: The Way of Water (Weta FX), Dune, Foundation, The Last of Us, and Monarch — with a focus on large-scale fluid, pyro, and destruction simulations in Houdini.Fulbright Scholar. Trilingual (EN / DE / FR).

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