Alexander Jarosch
Lead Vfx Artist @Eidos-Montréal
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WORK HISTORY
Lead Vfx Artist @Eidos-Montréal
Montreal, QC, CA
Leading the Mimesis VFX Department at Eidos MontrealCreating and documenting workflows for both the department and crossover with other teams.Generating estimates and scheduling work on Jira and Shotgrid.Creating a variety of Rigid and Softbody workflows / effects for the upcoming Fable game with an emphasis on bridging between Houdini and PGs proprietary engine.
EDUCATION
Ifs international filmschool cologne
Bachelor of Arts (B.A.), Visual Arts
CGWorkshops
Houdini Pyro FX in Film Production
Academy of Art University
Master's degree (incomplete), Visual Effects
SKILLS
ABOUT ALEXANDER JAROSCH
FX Technical Director and department lead with 8+ years across feature film and game cinematics. Currently leading the VFX team at Mimesis (Eidos-Montréal), delivering cinematics in Unreal Engine 5.Film background includes Avatar: The Way of Water (Weta FX), Dune, Foundation, The Last of Us, and Monarch — with a focus on large-scale fluid, pyro, and destruction simulations in Houdini.Fulbright Scholar. Trilingual (EN / DE / FR).
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