Pierre G

Lead Game Designer @Pretty Simple

Paris, FR
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

May 2019 — Present

Lead Game Designer @Pretty Simple

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Paris, FR

Designing multiple features on Sorcery School (iOS, Android 2023)Creating Game Design documents to specify features and define how they should work, look, and be implemented in the game. To do so, I go through a variety of tasks from producing advanced mockups using Photoshop, After Effects, Spine, Particle Designer, and more, to producing/implementing optimized assets and tweaking C++/ JavaScript directly in the game using xCode, or creating flowcharts to make sure all use cases related to a feature have been adressed.I also design multiple First-Time User Experiences (FTUE) to ensure the player fully understands how the game mechanics work and stays engaged in our game.Working closely with our CEO, I consistently prioritize User Experience as our top priority, believing that high-quality gameplay and products are key to achieving long-term critical and financial success.Here is a non-exhaustive list of features I worked on- In-Game Shop (including Daily Deals, Value Packs & more)- Guilds- Star Seasons- Secret Sorcery Society (season pass)- Boosters & Enchanted Charms- Artifacts and Trading - Cards Collection- Battles Cards Layouts- Social features- Stadium- Gold Mine- Secondary Quests- World Map- Chest Opening sequence- Spells and Artifacts upgrades sequences- Magic Style selection- Pop-Ups- Graphical User Interface.and more

EDUCATION

2010 — 2013

MJM Graphic Design

3D Modeling and Animation

ABOUT PIERRE G

With over 10 years of experience in the video game industry, I have been passionate about games since childhood. As both a player and a designer, I enjoy exploring every aspect of what makes a game great, from the initial concept to the final product.

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