Nicolas Phister
Lead Engine Programmer (Core Low-level) @Don\'t Nod
Signup · Get unlimited contacts
WORK HISTORY
Lead Engine Programmer (Core Low-level) @Don\'t Nod
Paris, FR
Lead a small team of programmers in developing, maintaining, optimizing and documenting core engine features.Work with the company\'s fork of Unreal Engine 5- design and implement the engine patch and update processes- design and implement new features- make decisions about what improvements to make- implement console features, complying with manufacturers\' technical requirementsSet up a performance tracking environment using- a custom parser for Unreal Insights traces- an OpenSearch backend storing parsed data- a Grafana dashboard to visualize performance metrics evolution over timeWork with multiple project leads to- provide guidance- understand needs- implement required features- debug issuesTechnical support and guidance for programmers, designers and artists in using the engine.
EDUCATION
EPITECH - European Institute of Technology
Master's degree, Computer Science
ABOUT NICOLAS PHISTER
French-American game developer, currently based in Strasbourg.I\'m a motivated and fast-learning programmer, interested in many subjects. I have experience coding in various languages as well as setting up networks and administrating systems. I have also studied software design, and more specifically Object Oriented design quite a lot.
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.