Vincent Pera
Ui Programmer (Technical Product Owner (Tpo)) @Ubisoft Quebec City
Signup · Get unlimited contacts
WORK HISTORY
Ui Programmer (Technical Product Owner (Tpo)) @Ubisoft Quebec City
CA
User Interface programmer with the TPO responsabilities- Assassin\'s Creed Shadows (Xbox Series X / PS5 / PC / macOs) 2025Working on the integration of a new UI Engine for AC Shadows.Total refactor of the PhotoMode for AC Shadows, adding brand new features like BodyPose, FacialExpression, saving custom filters, playing with Time of Day, etc.Working on various HUD & Menus like Player Health, Objectives Board, Mini Quest Log, etc.Sharing knowledge with collaborative teams in Chengdu & Belgrade to work effectively together!
EDUCATION
INSA Toulouse - Institut National des Sciences Appliquées de Toulouse
Diplôme d'ingénieur, Informatique
IUT MONTPELLIER-SETE
DUT, Informatique
Université du Québec à Chicoutimi
Maîtrise en informatique du jeux vidéo, Informatique
Lycée Auguste Loubatières
Baccalauréat, Scientifique / Sciences de l'Ingénieur
SKILLS
ABOUT VINCENT PERA
I have been working on UI for 5 years!I am currently working at Ubisoft Quebec on Assassin\'s Creed Shadows!I have a strong passion for video games and for programming, especially mobile app & video games.Challenges & complexity excite me, and I always relish the opportunity to find innovative solutions.It was the case when I had the opportunity to rework the whole PhotoMode for the AC Brand starting on AC Shadows!While working on others HUDs & menus for Shadows production, PhotoMode has been the challenging central theme. I was working with a lot of teams (Animation, VFX, Sound, Camera, Online, etc.) to achieve a top reusable feature.I\'m always pushing the boundaries to achieve the best possible outcomes.The result is very satisfying and I am excited at the idea of finding other challenges!
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.