Vincent Pera

Ui Programmer (Technical Product Owner (Tpo)) @Ubisoft Quebec City

Québec, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Dec 2022 — Present

Ui Programmer (Technical Product Owner (Tpo)) @Ubisoft Quebec City

View department →

CA

User Interface programmer with the TPO responsabilities- Assassin\'s Creed Shadows (Xbox Series X / PS5 / PC / macOs) 2025Working on the integration of a new UI Engine for AC Shadows.Total refactor of the PhotoMode for AC Shadows, adding brand new features like BodyPose, FacialExpression, saving custom filters, playing with Time of Day, etc.Working on various HUD & Menus like Player Health, Objectives Board, Mini Quest Log, etc.Sharing knowledge with collaborative teams in Chengdu & Belgrade to work effectively together!

EDUCATION

2015 — 2018

INSA Toulouse - Institut National des Sciences Appliquées de Toulouse

Diplôme d'ingénieur, Informatique

2013 — 2015

IUT MONTPELLIER-SETE

DUT, Informatique

2017 — 2018

Université du Québec à Chicoutimi

Maîtrise en informatique du jeux vidéo, Informatique

2010 — 2013

Lycée Auguste Loubatières

Baccalauréat, Scientifique / Sciences de l'Ingénieur

SKILLS

Développement De LogicielAndroid StudioCMysqlDéveloppement IosMicrosoft Sql ServerDatabasesAgile MethodologiesPhpXamarinMicrosoft OfficePl/SqlMéthodes AgilesProgrammation Orientée ObjetWeb ServicesJavascriptUmlProgrammationJavaSqlLinuxAndroidC#Software DevelopmentMathématiquesXmlUbuntu

ABOUT VINCENT PERA

I have been working on UI for 5 years!I am currently working at Ubisoft Quebec on Assassin\'s Creed Shadows!I have a strong passion for video games and for programming, especially mobile app & video games.Challenges & complexity excite me, and I always relish the opportunity to find innovative solutions.It was the case when I had the opportunity to rework the whole PhotoMode for the AC Brand starting on AC Shadows!While working on others HUDs & menus for Shadows production, PhotoMode has been the challenging central theme. I was working with a lot of teams (Animation, VFX, Sound, Camera, Online, etc.) to achieve a top reusable feature.I\'m always pushing the boundaries to achieve the best possible outcomes.The result is very satisfying and I am excited at the idea of ​​finding other challenges!

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