Paul H. Paulino

Principal Texture Artist @Epic Games

Vancouver, BC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jun 2024 — Present

Principal Texture Artist @Epic Games

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Vancouver, BC, CA

EDUCATION

2009 — 2013

Pontifícia Universidade Católica de Minas Gerais

Bachelor in Social Communication/Advertising

2013 — 2014

Computer Graphics Master Academy (CGMA Online)

Foundation & Design Program

2014 — 2015

Think Tank Training Centre

Diploma

SKILLS

Digital PaintingTexturingAdobe PhotoshopPhotoshopRenderingStorytellingPhotographyConceptual ArtZbrushVisual EffectsMudboxAfter EffectsFilmFeature FilmsMotion Graphic DesignSketchingVisual DevelopmentMariV-RayCreative WritingCinematographyMayaVrayDigital SketchingDigital CompositingShading3d Modeling

ABOUT PAUL H. PAULINO

Hello! My name is Paul, a Principal Texture Artist with years of experience in the film and game industries. I am proud to have contributed to several blockbuster movies in Visual Effects, working alongside incredibly talented teams across companies such as Weta, Industrial Light and Magic, Scanline VFX, and Method Studios. In 2021, I embarked on a new journey and started working at Epic Games as a Senior Texture Artist/Material artist on Fortnite. Originally from Brazil, I started my career in advertising, but after discovering my interest in computer graphics, I decided to change my career path. Now, I am grateful for the opportunities that have come my way and excited to see where this path will take me.

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Paul H. Paulino — Principal Texture Artist at Epic Games in Vancouver, BC, CA | Unifers