Pat Tompkins
Lead Technical Game Designer @PENN Interactive
Signup · Get unlimited contacts
WORK HISTORY
Lead Technical Game Designer @PENN Interactive
Lead all aspects of game design and documentation for 20+ games, driving each through the entire game development lifecycle from concept to launch and ongoing support.Create and maintain comprehensive game design documentation including wireframe mockups, UX prototypes, technical design documents, systems spreadsheets, analytics tracking plans, and executive pitch decks.Design and implement responsive Universal UI/UX systems within the Cocos game engine, building reusable prefabs and layouts for seamless integration by engineering teams.Conduct mixed-method player research and translate findings into actionable recommendations that improve experiences while supporting business metrics.
EDUCATION
University at Buffalo
Bachelor of Science (B.S.), Biotechnology
SKILLS
ABOUT PAT TOMPKINS
I create engaging, user-friendly experiences through interactive design docs, gray box and in-engine prototypes, extensive competitor research and working closely with art, engineering and production using only the finest emojis and GIFs.On the side I am an indie game dev regularly making prototypes and doing game jams.Figma, Unity 2D/3D, C#, Cocos, Typescript, Git, Visual Studio, Google/Microsoft/Adobe Suites, Jira & Confluence, UX Prototyping, Game Analytics, KPIs, Wireframes & User Flows, Agile Scrum Workflows
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.