Patrick Ryan
Senior Software Engineer at Skymap Games
- Role
- Senior Software Engineer at Skymap Games
- Location
- Manchester, NH, US
- LinkedIn followers
- 500 followers
About Patrick Ryan
With nine years of experience in professional game development, I am comfortable diving into large, existing code-bases and efficiently contribute to development with minimal ramp-up time. I excel at collaborating across disciplines with design, art, and production.I always love chatting with passionate people or teams creating exciting gameplay experiences.https://patrickryan.com/Email: c••••••@patrickryan.com
Experience
Senior Software Engineer
Jan 2021 — Present · Manchester, NH, US
As a Senior Software Engineer at Skymap Games, I lead and mentor teams of in-house engineers across both internal and external projects. My role involves close collaboration with design, art, production, and direct communication with clients to ensure the successful organization, estimation, and delivery of high-quality products. Day-to-day responsibilities include gameplay and character development, tool creation, system architecture, profiling, and optimization.NFL PRO ERA 2025 - Upgraded the project from Photon Fusion 1 to 2, ensuring a smooth transition to the latest networking framework. Continued to identify and resolve bugs, improving stability and performance.Immortality - Provided post-launch support for PS5, identifying and resolving an audio-related bug that lead to no audio. Optimized the audio system to ensure stability.Everhaven (aka Project Dragon)- Refactored the camera system by separating it from the player into its own actor, allowing for greater flexibility and control. Designed dynamic camera mechanics that enhance player actions. Additionally, developed and refined networked ladder movement mechanics.Ruined King: A League of Legends Story - Provided Xbox Requirement support, addressing localization race-condition bugs to ensure correct localization shown immediately. Optimized loading times to enhance performance and meet platform compliance standards.Knockout City - Developed map feature and bug fixes to improve gameplay stability and user experience. Designed and created hideout features, including interactive soccer and basketball mechanics, adding new gameplay elements for player engagement.Jett: The Far Shore - Optimized LOD, world streaming, and rendering systems to improve performance and efficiency. Provided PS5 launch support, implementing Activities integration for a seamless player experience. Added Epic Games Store support, addressing localization and overlay functionality.
Education
University of New Hampshire
Bachelor of Science (BS), Mathematics concentration in Computer Science
2011 — 2012
Georgia Institute of Technology
Master of Science - MS, Computer Science
2018 — 2022
Southern New Hampshire University
Bachelor of Arts - BA, Game Design and Development
2013 — 2015
Skills
- Php
- Virtual Reality
- Unity2d
- Java
- Web Development
- Unity3d
- Vr
- Dreamweaver
- Data Structures
- Visual Studio
- Proof
- Communication
- Game Design
- Javascript
- Html 5
- Html
- Game Development
- Calculus
- Physics
- Htc Vive
- C#
- .net
- Android
- Computer Science
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