Patrick Moechel

CEO & Founder Art Managment @Echtzeit Gmbh Ch

Hamburg, DE
MOBILE NUMBERS
+91 *********19

Signup · Get unlimited contacts

WORK HISTORY

Jan 2018 — Present

CEO & Founder Art Managment @Echtzeit Gmbh Ch

View department →

Zürich, CH

Graduated at the SAE Institute Munich in 2008, I started my industry career as a 3d Artist at Crytek, located in Frankfurt am Main, working on Redemption and the CryEngine3 GDC 2012 tech demo – showing the CryEngine3 on next-gen consoles in public for the first time, as well as on the international acclaimed Crysis 2, Crytek\'s multi-platform debut released on PC, Xbox360 and Playstation3. After moving forward to Guerrilla Games Amsterdam, a Sony Computer Entertainment Studio, I worked on Killzone 3 DLC and Killzone: Shadowfall – Sony\'s exclusive Playstation4 launch title and also contributed to the preproduction of Horizon: Zero Dawn.In the Video-Games industry I worked as a 3d and Environment Artist on multiple titles, tech demos and reproductions, allowing him to gather deep insights into processes and structures in software development on all major platforms such as PC, Xbox, PlayStation, iOS and Android. On the software side I worked with CryEngine, Decima-Engine, Unity3D and Unreal Engine.Since 2014 I worked for the SAE Institute Hamburg as Head Instructor Game Art, being responsible for planning, strategical decisions, advise and of course, regular teaching. In his efforts to combine the latest technology into efficient and fluent game content creation pipelines, he became Modo Authorized Trainer by The Foundry in 2015 and Unreal Authorized Instructor by Epic Games in 2021.Set to use state-of-the-art rendering and interaction technology, together with two equal partners Patrick founded Echtzeit GmbH in 2018. The company specialises in interactive software development, mainly in the field of AR, VR and App-Development, following the vision of supporting and strengthening man-machine interaction in real-time. Putting the human experience into focus, Echtzeit streamlines efficiency in time, costs and communication efforts by supplying individual solutions to their clients. Visit us at echtzeit.swiss/en

EDUCATION

2006 — 2008

Qantm

Gamedesign

SKILLS

TextureIllustratorPropsModelingMayaMudboxPs3Game DevelopmentShadersZbrush3d Studio Max3dPhotoshopEnvironment ArtVideo GamesTexturingXbox 360Uv Mapping

ABOUT PATRICK MOECHEL

Our company Echtzeit is set up as a powerhouse for Interactive Real-time Visualization Services. The broad services we offer range from creating state-of-the-art 3D content to complete Apps on various platforms. Task based outsourcing or planning and conducting complete products - we are keen on fulfilling your needs. You require consultancy services in order to make informed decisions - let us know. Last but not least we offer Training for Unreal Engine as an Epic Authorized Training Center. As a small and agile team we combine years of experience from the fields of Software Development, Interactive Content Creation and Project Administration. We are driven by exploring the technical possibilities in virtual visualization based on any format or platform. Some examples of our prior work- Mobile Apps for Education, Illustration and Marketing - Virtual visualization Apps for Process Optimization in planning and executing Construction Projects - Architectural Visualization ranging from simple renderings to full-fledged AR and VR solutions for large scale Construction Projects - Cooperations with Universities for Scientific Projects - Product showcasing and demonstration Apps, room-scale Mixed Reality installations Our Clients range spans over Individuals, SMEs, Global Cooperations, Government Bodies and Scientific Institutions. Visit us at echtzeit.swiss/en

This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.

Patrick Moechel — CEO & Founder Art Managment at Echtzeit Gmbh Ch in Hamburg, DE | Unifers