Patrick A.
VR AR Tech and Games
- Role
- Founder at Dark Arts Software
- Location
- Seattle, WA, US
- LinkedIn followers
- 500 followers
About Patrick A.
Technical and creative entrepreneur with 20+ years of design, development and business experience. Founding Partner and initial shareholder in multiple startups. Participant in multiple successful buyouts and asset sales including Camouflaj (Iron Man VR) and Vulcan Inc\'s Holodome. Extensive experience working for and with large firms including Microsoft, Facebook (Meta), and Vulcan Inc. Technical and creative leader behind multiple critically acclaimed products including Holodome, Dome of The Dead, GrooVR, Camp Pokemon and Republique. Many repeatedly featured on their respective platforms including Oculus, Google Play and iTunes. Served 9 years at Microsoft Game Studios / Xbox as an original member of the Kinect / NUI team, designer/engineer on Hololens and advanced Xbox projects in Microsoft Research, and contributor to over a dozen game franchises, including Halo, Fable, Age of Empires, Flight Simulator and more.Proven ability to work with, select and direct multidisciplinary teams to create boundary pushing immersive platforms and technologies, games and VR/AR experiences and to produce successful business outcomes. Extensive experience working with biz dev, marketing and legal. Extensive conference and public facing experience, with booths and suites at TED, CES, E3, GDC and others.
Experience
Founder
Apr 2014 — Present · Seattle, WA, US
Clients include:Kilburn Live LLC: HolodomeVulcan Inc: AR/VR and Holodome SDK and Game Design and Development. Aug 2017 - June 2018Bend Labs: VR Glove SDK and Game Design Development Dec 2016 - March 2017For inquiries contact: w••••••@darkartssoftware.comDark Arts Software, founded in 2014 is a software development house and consulting agency with a primary focus on video games and related technologies. Energized with a vision of creating killer games and an awesome work environment where things get done with the utmost quality. Have a project that you need to Kickstart, kick start, shift in to high gear, put a bow on, or maybe you\'re just looking for some advice or have some nasty bugs you need to squash? Contact w••••••@darkartssoftware.com
Education
University of Massachusetts Amherst
Bachelor of Science, Computer Systems Engineering
1997 — 2001
Minnechaug Regional High School
Diploma
1993 — 1997
California Polytechnic State University-San Luis Obispo
Exchange Program, Computer Science
2000 — 2001
Skills
- Directx
- Standard Operating Procedure (Sop)
- Rt-Pcr
- Computer Animation
- Productivity Improvement
- Gameplay
- Rna Isolation
- Product Development
- Neuroscience
- Genomics
- Console
- Real-Time Polymerase Chain Reaction (Qpcr)
- Laboratory Automation
- Genetics
- Laboratory Skills
- Pcr
- Market Research
- Video Games
- Computer Graphics
- Test Planning
- Kinect
- Cross-Functional Team Leadership
- Dna
- Internal Audit
- Software Development
- Game Engines
- Xbox
- High Throughput Screening
- Xbox 360
- Cell Culture
- Laboratory
- Game Programming
- Computer Hardware
- Dna Sequencing
- Diagnostics
- Ios Development
- Electrophoresis
- Assembly Language
- Emulation
- 3d Programming
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