Patrick Piquette

Producer @Ubisoft Montréal

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Nov 2023 — Present

Producer @Ubisoft Montréal

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Montreal, QC, CA

EDUCATION

1993 — 1997

Polytechnique Montréal

Bachelor's degree, Electrical Engineer

SKILLS

Game DevelopmentXbox 360Ps3C++PerforceVideo GamesComputer GamesGameplayVisual StudioGame DesignCGame ProgrammingConsoleLevel DesignProject ManagementTeam LeadershipGameplay ProgrammingProgrammingGame MechanicsScrumSoftware EngineeringSoftware DevelopmentAgile MethodologiesManagementTableauMicrosoft ExcelManaProJira

ABOUT PATRICK PIQUETTE

Having graduated from École Polytechnique de Montreal in 1997, I have started my career as a C++ programmer in the data communications industry. Armed with my programming and networking knowledge, I was able to squeeze myself into the gaming industry, where I worked for 11 years. Through those years, I became more and more interested in management, and it is with those skills that I was able to discover multiple business domains like the health industry working at Telus Health, Artificial Intelligence working at Element AI and, more recently, the news industry working at La Presse.As an engineer, I\'m very comfortable with highly technical projects, even though I now see myself as a manager. In this role, I have developed my own style that highly revolves around the products and the people in my teams. Simon Sinek in his book \"Start with Why\" describes it perfectly:\"The role of a leader is not to come up with all the great ideas. The role of a leader is to create an environment in which great ideas can happen.\" This is exactly how I see my role, and I\'m always looking forward to new challenges in organizations that share the same view.

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