Pascal Allançon
Ux Design & Direction Meta Systems Progression Mtx Social Online @Haven Studios Inc
Signup · Get unlimited contacts
WORK HISTORY
Ux Design & Direction Meta Systems Progression Mtx Social Online @Haven Studios Inc
Montreal, QC, CA
EDUCATION
Université de Bretagne Occidentale - Mathematics / Physics / Computer science
DEUG Degree
ENJMIN - The Graduate School of Interactive Games and Interactive Medias - GAME DESIGN curriculum
Master's degree
Ecole normale supérieure
Research internship at the Statistic Physics Laboratory – ENS Paris
Ecole normale supérieure
Research internship at the Radio Astronomic Laboratory – ENS Paris
Université Denis Diderot (Paris VII) - Magistère de Physiques
Bachelor's degree
SKILLS
ABOUT PASCAL ALLANÇON
Hello friends! I am Pascal Allancon, currently responsible for the UX Design & Direction of Around Game Experience (Meta Systems, Progression, Monetization, Social and Online) at Haven Studios. I have been in the industry for 17 years & worked on 15 Games. My career started in 2008 at Ubisoft Paris, to continue in 2013 at Ubisoft Montreal. In 2019 I joined Ubisoft Singapore.Then I have been a Rioter from 2021 to 2023. I am now a Haveneer! My background is Game Design. I have a MASTER degree of Game Design from the french school ENJMIN. I have always worked with UI/UX teams, hence my specialization. Before making the pivot/leap towards the video game industry, I was actually doing a Magistère of Physics in order to be a teacher. I have a Bachelor degree in fundamental physics (Astrophysics & Quantum Physics specialty). It helps me, every day, understand the intricacies of video game development. My fascination with gaming began in the late 80s. I have spent countless hours immersed in classic Nintendo titles such as Mario & Zelda on the NES, sparking a lifelong love for games. As a self-proclaimed Nintendo fanboy, these early experiences continue to inspire my approach to game design and user experience. Eventually I want to say that, this sentence from SATORU IWATA, resonates a lot with me: “What interests me is helping people (whether it is Players or Team Members) to enjoy themselves. Seeing the people around me looking pleased is what keeps me going”. Specialties: GAME DESIGN (UI/UX):* HUDs * Menus * 3Cs (Controls)* Game Structure & Macro Flow * Social, Online, Session * Progression & Monetization SKILLS:* MATHEMATIC for System Design * ERGONOMIC for Interface Design * LEARNING for Progression Design IMDb but for Games is IvgDb;): Worked on 15 Games:* Riot Games (20••••24)** Teamfight Tactics ** VALORANT * Ubisoft (20••••21)** Skull & Bones/UX Director ** For Honor/UX Designer ** Ubisoft Club Mobile & Console Application & Website/UX Designer ** Rainbow Six Siege/Game Designer (UI/UX)** 10 Games credited as a Line Designer:** Splinter Cell Blacklist ** Ghost Recon Online ** Ghost Recon: Future Soldier ** I Am Alive ** From DUST ** Ghost Recon: Shadow Wars ** Ghost Recon: Predator ** Shaun White Snowboarding * SACD (Society of Dramatic Authors & Composers) Special Jury price & Audio Direction price for student project “Fear Window\"
This profile is compiled from publicly available professional sources. Unifers is not affiliated with or endorsed by LinkedIn. Request removal of this profile.