Pascal Quintin

Lead Artist @Behaviour Interactive

Montreal, QC, CA
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Jan 2020 — Present

Lead Artist @Behaviour Interactive

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Montréal, CA

2024 Dead By Daylight• Lead Artist / Art Manager• Manage 10 peoples in Environment • Management task aimed at ensuring the constant updating of content for a live game2020 Meet Your Maker• Lead Artist / Art Manager• Manage 15 peoples in Environment, Character, VFX, Concept, Tech Art department• Follow up, Coordinate, Scope, Roadmap, distribution, split, evaluation, Feedback • Be the Link for the art team with all other department, Give visibility to the production• organized, sense of anticipation and ability to listen to people

EDUCATION

1998 — 2000

UQAM | Université du Québec à Montréal

Formation en 3D sur maya

SKILLS

FrostbiteUnity3d Studio MaxMayaNutekModelingComputer AnimationTexturingXsiRiggingZbrush3dAnimationComputer GamesCharacter AnimationGame DevelopmentMelVideo GamesMental Ray

ABOUT PASCAL QUINTIN

I am a 3D Artist with over 18 years of experience in the 3D field and I’m taking part of BEHAVIOR team since 2009 I have worked on several projects including MMORPG and smaller projects for IOs and Android. I have the artistic Knowledge and Technical abilities to help any projects get done. Versatile, hardworking and respectful, I am a great resource to a team. I quickly understand a projects mission, vision and values.TECHNICAL KNOWLEDGE3D Tool: Maya, XSI, Zbrush (Basic skills: 3ds Max, Marvelous Designer5, World Machin)Textures: PhotoShop, Substance Painter, Crazybump, xNormalGame Engine: Unreal 4, Unity3D, Frostbite2, Nutek, Gaia, HalogenDebugging Tools: Hansoft, Mantis, Jira, Devtrack, TestTrack, ShotgunOther: Efficient, Work well under pressure, Self learn, Team Spirit, Strategic Thinking, Creative and innovatingSKILLS Objects, Environment, UV – Mapping, Modeling and texturing Act as a lead, Scope, schedul, distribution, split and evaluated task Optimized asset and textures Integrated 3D model, Created material in Engine and create Blue Print Created tileable textures using Photoshop Integrated art assets into content pipelines Basic knowledge in Rigging, Lighting environment, animation of props and textures Created simple

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Pascal Quintin — Lead Artist at Behaviour Interactive in Montreal, QC, CA | Unifers