Pascal Quintin
Lead Artist @Behaviour Interactive
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WORK HISTORY
Lead Artist @Behaviour Interactive
Montréal, CA
2024 Dead By Daylight• Lead Artist / Art Manager• Manage 10 peoples in Environment • Management task aimed at ensuring the constant updating of content for a live game2020 Meet Your Maker• Lead Artist / Art Manager• Manage 15 peoples in Environment, Character, VFX, Concept, Tech Art department• Follow up, Coordinate, Scope, Roadmap, distribution, split, evaluation, Feedback • Be the Link for the art team with all other department, Give visibility to the production• organized, sense of anticipation and ability to listen to people
EDUCATION
UQAM | Université du Québec à Montréal
Formation en 3D sur maya
SKILLS
ABOUT PASCAL QUINTIN
I am a 3D Artist with over 18 years of experience in the 3D field and I’m taking part of BEHAVIOR team since 2009 I have worked on several projects including MMORPG and smaller projects for IOs and Android. I have the artistic Knowledge and Technical abilities to help any projects get done. Versatile, hardworking and respectful, I am a great resource to a team. I quickly understand a projects mission, vision and values.TECHNICAL KNOWLEDGE3D Tool: Maya, XSI, Zbrush (Basic skills: 3ds Max, Marvelous Designer5, World Machin)Textures: PhotoShop, Substance Painter, Crazybump, xNormalGame Engine: Unreal 4, Unity3D, Frostbite2, Nutek, Gaia, HalogenDebugging Tools: Hansoft, Mantis, Jira, Devtrack, TestTrack, ShotgunOther: Efficient, Work well under pressure, Self learn, Team Spirit, Strategic Thinking, Creative and innovatingSKILLS Objects, Environment, UV – Mapping, Modeling and texturing Act as a lead, Scope, schedul, distribution, split and evaluated task Optimized asset and textures Integrated 3D model, Created material in Engine and create Blue Print Created tileable textures using Photoshop Integrated art assets into content pipelines Basic knowledge in Rigging, Lighting environment, animation of props and textures Created simple
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