Parth Vadera
Gameplay Programmer @Bmad
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WORK HISTORY
Gameplay Programmer @Bmad
Montreal, QC, CA
Built modular and data-driven UI/UX systems supporting responsive layout, device scaling, and dynamic content injection- Leveraged async asset loading patterns to optimize memory usage and streamline runtime UI population- Seamlessly connected loot box mechanics to in-app subscription APIs (Google Play, App Store), ensuring compliance with platform-specific purchase validation and sandbox testing- Developed a fully functional Gacha loot box system, integrating probability-weighted rewards, rarity tracking, and duplicate compensation mechanics- Diagnosed and resolved runtime issues, including memory leaks, crashes, and platform-specific bugs using Profiler, Logcat, and custom debugging tools- Rewrote critical systems using SOLID principles, dependency injection, and asynchronous patterns- Created real-time gameplay prototypes in Unreal Engine using C++, demonstrating new mechanics, camera systems, and combat interactions- Utilized Blueprint/C++ hybrid workflows for fast iteration with native performance where required- Collaborated closely with designers and producers to plan and ship weekly updates for a live-service game with active user engagement- Coordinated with QA and release managers to ensure content lock, regression testing, and rollout across production environments- Actively contributed to release checklists, deployment validation, and post-patch monitoring workflows
ABOUT PARTH VADERA
I am a massive admirer of video games. I have 7+ years of experience as a gameplay…
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