Nate Park

Software Engineer @Vectorworks

Ithaca, NY, US
MOBILE NUMBERS
+91 *********19

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WORK HISTORY

Sep 2024 — Present

Software Engineer @Vectorworks

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EDUCATION

2011 — 2015

DigiPen Institute of Technology

Bachelor of Science (BS), Real-Time Interactive Simulation

2010 — 2011

Colorado School of Mines

Bachelor of Computer Science, Computer Science

SKILLS

C++Computer GraphicsArtificial IntelligenceOrigamiGameplayGame Development3d Studio MaxProfessional CommunicationLinear AlgebraGame DesignFmodUnity3dX86 AssemblyGame ProgrammingVisual StudioCProgrammingPhotoshopComputer GamesSoftware EngineeringGlslDirectxOpenglGameplay ProgrammingVideo GamesTexturingGame EnginesPerforceLevel Design

ABOUT NATE PARK

With over six years of experience in the game industry, I have worked on multiple titles as a game and engine programmer at renowned studios such as Ready At Dawn, Naughty Dog, Turn 10, and Sledgehammer. I have developed and optimized game engines, gameplay systems, and tools using C++, C#, and Lua, and have a strong knowledge of engine architecture, graphics, physics, and networking. I am passionate about creating immersive and engaging games that push the boundaries of technology and art. I have also taught programming workshops at DigiPen Institute of Technology, where I graduated with a BS in Real-Time Interactive Simulation. I am looking for new opportunities to leverage my skills and experience in game development, and to collaborate with talented and diverse teams that share my vision and values.

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