Nate Park
Software Engineer @Vectorworks
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WORK HISTORY
Software Engineer @Vectorworks
EDUCATION
DigiPen Institute of Technology
Bachelor of Science (BS), Real-Time Interactive Simulation
Colorado School of Mines
Bachelor of Computer Science, Computer Science
SKILLS
ABOUT NATE PARK
With over six years of experience in the game industry, I have worked on multiple titles as a game and engine programmer at renowned studios such as Ready At Dawn, Naughty Dog, Turn 10, and Sledgehammer. I have developed and optimized game engines, gameplay systems, and tools using C++, C#, and Lua, and have a strong knowledge of engine architecture, graphics, physics, and networking. I am passionate about creating immersive and engaging games that push the boundaries of technology and art. I have also taught programming workshops at DigiPen Institute of Technology, where I graduated with a BS in Real-Time Interactive Simulation. I am looking for new opportunities to leverage my skills and experience in game development, and to collaborate with talented and diverse teams that share my vision and values.
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