Nate Park

Game Programmer | Rendering

Role
Software Engineer at Vectorworks
Location
Ithaca, NY, US
LinkedIn followers
500 followers
Information TechnologyView LinkedIn profile

About Nate Park

With over six years of experience in the game industry, I have worked on multiple titles as a game and engine programmer at renowned studios such as Ready At Dawn, Naughty Dog, Turn 10, and Sledgehammer. I have developed and optimized game engines, gameplay systems, and tools using C++, C#, and Lua, and have a strong knowledge of engine architecture, graphics, physics, and networking. I am passionate about creating immersive and engaging games that push the boundaries of technology and art. I have also taught programming workshops at DigiPen Institute of Technology, where I graduated with a BS in Real-Time Interactive Simulation. I am looking for new opportunities to leverage my skills and experience in game development, and to collaborate with talented and diverse teams that share my vision and values.

Experience

  1. Software Engineer

    Vectorworks

    Sep 2024 — Present

Education

  • DigiPen Institute of Technology

    Bachelor of Science (BS), Real-Time Interactive Simulation

    2011 — 2015

  • Colorado School of Mines

    Bachelor of Computer Science, Computer Science

    2010 — 2011

Skills

  • C++
  • Computer Graphics
  • Artificial Intelligence
  • Origami
  • Gameplay
  • Game Development
  • 3d Studio Max
  • Professional Communication
  • Linear Algebra
  • Game Design
  • Fmod
  • Unity3d
  • X86 Assembly
  • Game Programming
  • Visual Studio
  • C
  • Programming
  • Photoshop
  • Computer Games
  • Software Engineering
  • Glsl
  • Directx
  • Opengl
  • Gameplay Programming
  • Video Games
  • Texturing
  • Game Engines
  • Perforce
  • Level Design

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Nate Park — Software Engineer at Vectorworks in Ithaca, NY, US | Unifers