Nate Park
Game Programmer | Rendering
- Role
- Software Engineer at Vectorworks
- Location
- Ithaca, NY, US
- LinkedIn followers
- 500 followers
About Nate Park
With over six years of experience in the game industry, I have worked on multiple titles as a game and engine programmer at renowned studios such as Ready At Dawn, Naughty Dog, Turn 10, and Sledgehammer. I have developed and optimized game engines, gameplay systems, and tools using C++, C#, and Lua, and have a strong knowledge of engine architecture, graphics, physics, and networking. I am passionate about creating immersive and engaging games that push the boundaries of technology and art. I have also taught programming workshops at DigiPen Institute of Technology, where I graduated with a BS in Real-Time Interactive Simulation. I am looking for new opportunities to leverage my skills and experience in game development, and to collaborate with talented and diverse teams that share my vision and values.
Experience
Software Engineer
Sep 2024 — Present
Education
DigiPen Institute of Technology
Bachelor of Science (BS), Real-Time Interactive Simulation
2011 — 2015
Colorado School of Mines
Bachelor of Computer Science, Computer Science
2010 — 2011
Skills
- C++
- Computer Graphics
- Artificial Intelligence
- Origami
- Gameplay
- Game Development
- 3d Studio Max
- Professional Communication
- Linear Algebra
- Game Design
- Fmod
- Unity3d
- X86 Assembly
- Game Programming
- Visual Studio
- C
- Programming
- Photoshop
- Computer Games
- Software Engineering
- Glsl
- Directx
- Opengl
- Gameplay Programming
- Video Games
- Texturing
- Game Engines
- Perforce
- Level Design
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