Paco Viciana
VP, Tech & Studio Head @Scopely
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WORK HISTORY
VP, Tech & Studio Head @Scopely
Kelowna, BC, CA
Serve as vertical owner of Go!Chat, a standalone social app within the Monopoly GO! ecosystem.Lead a cross-functional studio responsible for delivering a high-impact companion product that enhances player engagement and social connectivity.Built the Ogopogo team from the ground up by recruiting top talent from Oooh and Disney, fostering a culture of innovation, collaboration, and technical excellence.
EDUCATION
Universidad Politécnica de Madrid
Licenciado en Informatica, MSc Computer Science / Computer Systems Engineering (Honours)
University of Hull
Msc (Distinction), Games Progamming
SKILLS
ABOUT PACO VICIANA
With 30+ years of product, technology, and operational leadership, I am an operator–builder executive who has led businesses from early formation through scale inside both startups and global franchises.I currently serve as VP, Tech & Studio Head at Scopely, where I lead as vertical owner of Go!Chat, a standalone social app within the MONOPOLY GO! ecosystem (US $6 billion lifetime revenue, 150 million+ downloads). I lead cross-functional teams driving innovation across chat, play, and community, bridging social connection and gameplay at massive scale.I have specialized in building connected ecosystems that merge gaming, social platforms, chat systems, influencer engagement, and AI-driven experiences. I’m passionate about creating products that feel alive, where players don’t just play, but interact, share, and belong.Previously, as Co-Founder and CTO at Oooh, operational ownership across engineering, product, analytics, and studio operations; CEO execution partner. I led the team to develop a social video and gaming platform that reached Apple’s Top 100 Social Apps and secured Series A funding led by Khosla Ventures at a US $140 million valuation. Earlier, as Executive Producer for Club Penguin Island at Disney Interactive, I directed product strategy and live operations for one of Disney’s flagship online worlds, engaging 300 million+ players globally.My mission is to build digital ecosystems that connect people, combining creativity, technology, and data to deliver experiences that entertain, inspire, and endure.
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