Oliver Schnabel

Staff Product Strategy, Graphics @Unity

Osnabrück, DE
MOBILE NUMBERS
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WORK HISTORY

Jul 2025 — Present

Staff Product Strategy, Graphics @Unity

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Architecting Unity’s product strategy for Engine Graphics, focusing on the Universal Render Pipeline, the High Definition Render Pipeline, and XR rendering. I work with partners across the industry, like Meta, Nintendo etc, to optimize rendering for their hardware and drive advances in energy-efficient real-time graphics.

EDUCATION

2011 — 2012

Düsseldorf University of Applied Sciences

Master of Science, Computer Science in Media

2009 — 2010

Letterkenny Institute of Technology

B.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design)

2007 — 2011

HSB Hochschule Bremen – City University of Applied Sciences

B. Sc. Computer Science in Media, game development & mobile entertainment

SKILLS

AutomobilindustrieSpieleentwicklungC++ProgrammierungCadCad Data ConversionMayaWebanwendungenAugmented RealitySoftwareentwicklungResearchUnternehmensanalyse3dJavaDeltagenJavascriptAdobe FlashRay TracingGame DevelopmentAutodesk VredOpenglProduktdesignC#3d GraphicsRtt DeltagenProjektmanagementAutomotive Development ProcessesActionscriptPhotoshopUnity3dSoftware DevelopmentProzessverbesserungAutodesk MayaDirectxVirtual RealityVisualizationAutomotiveGermanHmtlProject Management

ABOUT OLIVER SCHNABEL

I specialize in real-time rendering and simulation technologies applied beyond gaming, bridging game engines with automotive, robotics, mixed reality, and industrial digital-twin use cases.My work spans computer vision, synthetic data for robot perception, large-scale visualization, and cloud-based 3D platforms, and today focuses on shaping the future of energy-efficient real-time graphics within Unity’s product strategy.I’m particularly interested in the convergence of interactive simulation, AI world models, and robotics, and how these technologies will enable the next generation of intelligent industrial systems.

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