Oliver Schnabel
Staff Product Strategy, Graphics @Unity
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WORK HISTORY
Staff Product Strategy, Graphics @Unity
Architecting Unity’s product strategy for Engine Graphics, focusing on the Universal Render Pipeline, the High Definition Render Pipeline, and XR rendering. I work with partners across the industry, like Meta, Nintendo etc, to optimize rendering for their hardware and drive advances in energy-efficient real-time graphics.
EDUCATION
Düsseldorf University of Applied Sciences
Master of Science, Computer Science in Media
Letterkenny Institute of Technology
B.Sc., Computer Games Development (Graphics Programming, Game Graphics, Game Design)
HSB Hochschule Bremen – City University of Applied Sciences
B. Sc. Computer Science in Media, game development & mobile entertainment
SKILLS
ABOUT OLIVER SCHNABEL
I specialize in real-time rendering and simulation technologies applied beyond gaming, bridging game engines with automotive, robotics, mixed reality, and industrial digital-twin use cases.My work spans computer vision, synthetic data for robot perception, large-scale visualization, and cloud-based 3D platforms, and today focuses on shaping the future of energy-efficient real-time graphics within Unity’s product strategy.I’m particularly interested in the convergence of interactive simulation, AI world models, and robotics, and how these technologies will enable the next generation of intelligent industrial systems.
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